Coronavirus disease (COVID-19) is a severe infectious disease that causes respiratory illness and has had devastating medical and economic consequences globally. Therefore, early, and precise diagnosis is critical to control disease progression and management. Compared to the very popular RT-PCR (reverse-transcription polymerase chain reaction) method, chest CT imaging is a more consistent, sensible, and fast approach for identifying and managing infected COVID-19 patients, specifically in the epidemic area. CT images use computational methods to combine 2D X-ray images and transform them into 3D images. One major drawback of CT scans in diagnosing COVID-19 is creating false-negative effects, especially early infection. This article aims to combine novel CT imaging tools and Virtual Reality (VR) technology and generate an automatize system for accurately screening COVID-19 disease and navigating 3D visualizations of medical scenes. The key benefits of this system are a) it offers stereoscopic depth perception, b) give better insights and comprehension into the overall imaging data, c) it allows doctors to visualize the 3D models, manipulate them, study the inside 3D data, and do several kinds of measurements, and finally d) it has the capacity of real-time interactivity and accurately visualizes dynamic 3D volumetric data. The tool provides novel visualizations for medical practitioners to identify and analyze the change in the shape of COVID-19 infectious. The second objective of this work is to generate, the first time, the CT African patient COVID-19 scan datasets containing 224 patients positive for an infection and 70 regular patients CT-scan images. Computer simulations demonstrate that the proposed method's effectiveness comparing with state-of-the-art baselines methods. The results have also been evaluated with medical professionals. The developed system could be used for medical education professional training and a telehealth VR platform.
Download full-text PDF |
Source |
---|---|
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC8610934 | PMC |
http://dx.doi.org/10.1016/j.bspc.2021.103371 | DOI Listing |
J Physiol
January 2025
Department of Psychology, Institute of Psychiatry, Psychology and Neuroscience, King's College, London, United Kingdom.
In this study we have used a highly immersive virtual reality (VR) cycling environment where incongruence between virtual hill gradient (created by visual gradient and bike tilt angle) and actual workload (pedalling resistance) can experimentally manipulate perception of exercise effort. This therefore may provide a method to examine the role of effort perception in cardiorespiratory control during exercise. Twelve healthy untrained participants (7 men, age 26 ± 5 years) were studied during five visits.
View Article and Find Full Text PDFAm J Hosp Palliat Care
January 2025
Roswell Park Comprehensive Cancer Center, Buffalo, NY, USA.
Introduction: Virtual reality (VR) is a rapidly evolving technology that has been shown to improve pain severity in different disease states, including cancer. To date, VR pain studies have used off-the-shelf products for pain distraction. What are user preferences for VR content to mitigate cancer pain?.
View Article and Find Full Text PDFNeurorehabil Neural Repair
January 2025
Department of Mental and Physical Health and Preventive Medicine, University of Campania Luigi Vanvitelli, Naples, Italy.
Background And Objective: The metaverse refers to a digital realm accessible via internet connections using virtual reality and augmented reality glasses for promoting a new era of social rehabilitation. It represents the next-generation mobile computing platform expected to see widespread utilization in the future. In the context of rehabilitation, the metaverse is envisioned as a novel approach to enhance the treatment of human functioning exploiting the "synchronized brains" potential exacerbated by social interactions in virtual scenarios.
View Article and Find Full Text PDFMusculoskeletal Care
March 2025
Laboratory of Healthcare Innovation Technologies, IRCCS San Camillo Hospital, Venice, Italy.
Introduction: The use of virtual reality (VR) in physiotherapy is expanding across various fields; however, while extensively researched in neurology, its application in musculoskeletal (MSK) disorders remains underexplored. This review aims to evaluate the effectiveness of VR in pain management across different anatomical regions.
Materials And Methods: The research was conducted using the MEDLINE (via PubMed), Cochrane Library, Scopus, Web of Science, and Embase databases, including randomized controlled trials that evaluated the effectiveness of VR interventions, encompassing immersive VR, specialised non-immersive VR, and gaming platforms.
BMC Geriatr
January 2025
Department of Ophthalmology, LKS Faculty of Medicine, The University of Hong Kong, Pokfulam, Hong Kong.
Background: The prevalence of age-related eye disorders is increasing with the aging of the global population. Community-based visual health education for the elderly has become a crucial intervention. With the advancement of technology, the application of extended reality (XR), such as virtual reality (VR) and augmented reality (AR), in health education has become more popular.
View Article and Find Full Text PDFEnter search terms and have AI summaries delivered each week - change queries or unsubscribe any time!