Previous research found that violent video game play leads to increased aggression, but many people (mainly habitual violent video game players) still believe that playing violent games releases aggressive feelings and in turn reduces aggressive behavior. Other research has shown that video game play can have a positive impact on the player's mood. Based on the General Aggression Model and mood management theory, we thus hypothesized that habitual violent video game players misinterpret their better mood after game play as a reduction of aggressive feelings and hence believe in the cathartic effects of violent video games. Two studies examined this reasoning in the player's natural habitat. Habitual video game players were surveyed multiple times for a period of 2 weeks before and after each gaming session. Results showed that playing video games improved the participant's mood, which in turn was positively associated with the belief in the cathartic effect of violent video game play. Importantly, this relation held when controlling for the player's actual level of aggressive feelings. Study 1 further showed that playing a violent game tended to lead to a higher level of reported aggressive feelings after playing. In contrast, in Study 2, level of reported aggressive feelings was not related to the violence of the game. Taken together, habitual violent video game players (erroneously) believe in the cathartic effects of violent video games, because they are in a better mood after playing.
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http://dx.doi.org/10.1002/ab.22005 | DOI Listing |
Int J Psychophysiol
January 2025
University of Luxembourg, Department of Behavioural and Cognitive Sciences, 11 Porte des Sciences, 4366 Esch-sur-Alzette, Luxembourg.
Stress relief is often cited as the main motive for playing video games. However, the effectiveness of video games in coping with stress, especially when comparing violent and non-violent genres, remains uncertain. In the present lab experiment with N = 82 participants, we assessed acute stress reduction after playing a violent vs.
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January 2025
Persuasive Information Systems, University of Oulu, Oulu, Finland.
A substantial portion of the literature investigating whether playing video games with violent content causes aggressive thoughts, feelings, and behaviors has relied on experimental exposure to video game violence. To date, there is significant evidence suggesting these concepts are positively related, while other experiments demonstrate a null effect. A potential explanation for these contradicting findings is a failure to account for confounding such as video game performance and video game experience.
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December 2024
College of Public Health, Department of Social Work, George Mason University, VA, USA.
Researchers are increasingly conducting research using primary source data involving observation of, and exposure to, violent extremist individuals, their acts, their online content, and the ideologies that they act in support of. Of concern is that this increased use of primary source material has not occurred alongside a serious investigation of the traumatic outcomes that may result from constant exposure to such materials within the process of conducting academic research. As such, the goal of this review is to conduct a rapid evidence assessment to identify (a) What theories currently exist that conceptualize trauma stemming from vicarious observation of extremist atrocities? (b) In what similar domains (if any) have researchers conceptualized the trauma that stems from vicarious observation of extremist atrocities? (c) What is the current evidence base for these theories? And (d) What are the immediate research needs to extend this research and support the research workforce? Articles were identified using search strings related to types of trauma, and relevant domains of work (e.
View Article and Find Full Text PDFEthology
May 2024
Konrad Lorenz Institute of Ethology, University of Veterinary Medicine, Vienna, Austria.
The bewildering courtship phenotypes of male birds of paradise () represent a classic example of sexual selection through mate choice. While the majority of sexual selection studies have focused on either mate choice or intrasexual competition, males across a variety of taxa adopt alternative mating tactics as additional means of obtaining fertilization when they are otherwise unable to. For example, across various polygynous birds, subordinate males engage in sneak copulations, which may offset the fitness costs of prolonged subordinate periods.
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