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[The development of online role-play for pharmacological education]. | LitMetric

AI Article Synopsis

  • A group of researchers, Yanagita et al., started a role-play program in 2010 to help medical students in Japan learn about drug therapy by acting as doctors and patients.
  • This program was recently moved online due to an emergency in Japan and worked just as well as in-person role-plays for teaching students how to prescribe medication and communicate.
  • The review covers how the online role-play was created, the differences between online and in-person learning, and some challenges that still need to be solved for it to be even better.

Article Abstract

The role-play for pharmacological education has been developed by Yanagita et al. since 2010 and incorporated into the curriculum of more than 20 medical or pharmaceutical universities in Japan. This case and communication based active learning course provides the practice to acqire fundamental competences for drug therapy, through role playing of medical professionals and patients in simulated clinical settings. The online pharmacological role-play for the first time was performed at Tohoku Medical and Pharmaceutical University Faculty of Medicine during the state of emergency in Japan. We found that the online role-play was as useful as face-to-face role-plays to train appropriate drug prescriptions and communication skills in medical students. In this review, we described the course design, preparation, and operation of online role-play for pharmacological education. We also explained the differences, advantages, and disadvantages between online and face-to-face setting. Finally, we gave examples on-going challenges to the effective use of the online role-play as a core curricular model of pharmacological and pharmacotherapeutic education.

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Source
http://dx.doi.org/10.1254/fpj.21032DOI Listing

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