Background: Phantom limb pain (PLP) is a common and in some cases debilitating consequence of upper- or lower-limb amputation for which current treatments are inadequate.
Objective: This small clinical trial tested whether game-like interactions with immersive VR activities can reduce PLP in subjects with transtibial lower-limb amputation.
Methods: Seven participants attended 5-7 sessions in which they engaged in a visually immersive virtual reality experience that did not require leg movements (Cool! ), followed by 10-12 sessions of targeted lower-limb VR treatment consisting of custom games requiring leg movement. In the latter condition, they controlled an avatar with 2 intact legs viewed in a head-mounted display (HTC Vive ). A motion-tracking system mounted on the intact and residual limbs controlled the movements of both virtual extremities independently.
Results: All participants except one experienced a reduction of pain immediately after VR sessions, and their pre session pain levels also decreased over the course of the study. At a group level, PLP decreased by 28% after the treatment that did not include leg movements and 39.6% after the games requiring leg motions. Both treatments were successful in reducing PLP.
Conclusions: This VR intervention appears to be an efficacious treatment for PLP in subjects with lower-limb amputation.
Download full-text PDF |
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http://www.ncbi.nlm.nih.gov/pmc/articles/PMC8754350 | PMC |
http://dx.doi.org/10.1177/15459683211054164 | DOI Listing |
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