To explore the relationship between exposure to violent video games and college students' cyberaggressive behavior and its internal mechanism, a cross-sectional survey was carried out with a sample of 1141 college students who completed the Violent Video Game Listing Questionnaire (VVLQ), Adolescent Online Aggressive Behavior Scale (AOABS), Beliefs Supportive of Violence Scale (BSVS), and Trait Anger Scale (TAS). The results showed that (1) exposure to violent video games was positively associated with college students' cyberaggressive behavior; (2) trait anger moderated the positive relationship between exposure to violent video games and college students' cyberaggressive behavior; (3) trait anger moderated the positive relationship between exposure to violent video games and college students' attitude toward violence; (4) attitude toward violence acted as a partial mediator in the positive relationship between exposure to violent video games and college students' cyberaggressive behavior; and (5) through attitude toward violence, trait anger plays a mediated moderating role in the positive relationship between exposure to violent video games and college students' aggressive behavior.
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http://dx.doi.org/10.1002/ab.22002 | DOI Listing |
Cyberpsychol Behav Soc Netw
January 2025
Persuasive Information Systems, University of Oulu, Oulu, Finland.
A substantial portion of the literature investigating whether playing video games with violent content causes aggressive thoughts, feelings, and behaviors has relied on experimental exposure to video game violence. To date, there is significant evidence suggesting these concepts are positively related, while other experiments demonstrate a null effect. A potential explanation for these contradicting findings is a failure to account for confounding such as video game performance and video game experience.
View Article and Find Full Text PDFTrauma Violence Abuse
December 2024
College of Public Health, Department of Social Work, George Mason University, VA, USA.
Researchers are increasingly conducting research using primary source data involving observation of, and exposure to, violent extremist individuals, their acts, their online content, and the ideologies that they act in support of. Of concern is that this increased use of primary source material has not occurred alongside a serious investigation of the traumatic outcomes that may result from constant exposure to such materials within the process of conducting academic research. As such, the goal of this review is to conduct a rapid evidence assessment to identify (a) What theories currently exist that conceptualize trauma stemming from vicarious observation of extremist atrocities? (b) In what similar domains (if any) have researchers conceptualized the trauma that stems from vicarious observation of extremist atrocities? (c) What is the current evidence base for these theories? And (d) What are the immediate research needs to extend this research and support the research workforce? Articles were identified using search strings related to types of trauma, and relevant domains of work (e.
View Article and Find Full Text PDFEthology
May 2024
Konrad Lorenz Institute of Ethology, University of Veterinary Medicine, Vienna, Austria.
The bewildering courtship phenotypes of male birds of paradise () represent a classic example of sexual selection through mate choice. While the majority of sexual selection studies have focused on either mate choice or intrasexual competition, males across a variety of taxa adopt alternative mating tactics as additional means of obtaining fertilization when they are otherwise unable to. For example, across various polygynous birds, subordinate males engage in sneak copulations, which may offset the fitness costs of prolonged subordinate periods.
View Article and Find Full Text PDFCyberpsychol Behav Soc Netw
November 2024
Department of Personality, Evaluation and Psychological Treatment, Faculty of Psychology, University of Valencia, Valencia, Spain.
Sexual harassment (SH) against women is one of the most worldwide problems. To mitigate its incidence, various programs, including virtual reality (VR), have been developed for both prevention and treatment. 360-degree video has emerged as a subfield of VR capable of inducing the body swap illusion and facilitating perspective-taking (PT), as well as eliciting related emotions.
View Article and Find Full Text PDFFront Dev Psychol
May 2024
Department of Pediatrics, University of Michigan Medical School, Ann Arbor, MI.
Background: Infants and toddlers engage with digital media about 1-3 hours per day with a growing proportion of time spent on YouTube.
Aim: Examined content of YouTube videos viewed by children 0-35.9 months of age and predictors of YouTube content characteristics.
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