Situated language learning via interactive narratives.

Patterns (N Y)

School of Interactive Computing, Georgia Institute of Technology, 756 W Peachtree St NW, Atlanta, GA, USA.

Published: September 2021

This paper provides a roadmap that explores the question of how to imbue learning agents with the ability to understand and generate contextually relevant natural language in service of achieving a goal. We hypothesize that two key components in creating such agents are interactivity and environment grounding, shown to be vital parts of language learning in humans, and posit that interactive narratives should be the environments of choice for such training these agents. These games are simulations in which an agent interacts with the world through natural language-perceiving, acting upon, and talking to the world using textual descriptions, commands, and dialogue-and, as such, exist at the intersection of natural language processing, storytelling, and sequential decision making. We discuss the unique challenges a text games' puzzle-like structure combined with natural language state-and-action spaces provides: knowledge representation, common-sense reasoning, and exploration. Beyond the challenges described so far, progress in the realm of interactive narratives can be applied in adjacent problem domains. These applications provide interesting challenges of their own as well as extensions to those discussed so far. We describe three of them in detail: (1) evaluating artificial intelligence (AI) systems' common-sense understanding by automatically creating interactive narratives; (2) adapting abstract text-based policies to include other modalities, such as vision; and (3) enabling multi-agent and human-AI collaboration in shared, situated worlds.

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Source
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC8441575PMC
http://dx.doi.org/10.1016/j.patter.2021.100316DOI Listing

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