Successful Gamification of Cybersecurity Training.

Cyberpsychol Behav Soc Netw

Institute of Security and Global Affairs, Leiden University, The Hague, The Netherlands.

Published: September 2021

The behavioral aspect of cybersecurity has gained more attention in recent years. By their actions, people can improve the security of their devices and organizations, but also hinder the successful implementation of security in these areas. As awareness campaigns where information is merely distributed are not effective, we designed a cybersecurity serious game applicable for cybersecurity training. The effectiveness of this game was experimentally tested against a noncybersecurity game that did or did not contain cybersecurity information, through measures of the theory of planned behavior. Results showed that the cybersecurity game resulted in higher self-reported scores on attitudes, perceived behavioral control, intentions, and behavior compared with both noncybersecurity games. For subjective norms, we only found an effect in the comparison between the cybersecurity game and the noncybersecurity game without additional information.

Download full-text PDF

Source
http://dx.doi.org/10.1089/cyber.2020.0526DOI Listing

Publication Analysis

Top Keywords

cybersecurity training
8
noncybersecurity game
8
cybersecurity game
8
cybersecurity
7
game
6
successful gamification
4
gamification cybersecurity
4
training behavioral
4
behavioral aspect
4
aspect cybersecurity
4

Similar Publications

Want AI Summaries of new PubMed Abstracts delivered to your In-box?

Enter search terms and have AI summaries delivered each week - change queries or unsubscribe any time!