XR game development as a tool for authentic, experiential, and collaborative learning.

Biochem Mol Biol Educ

Media Lab, School of Medical Sciences, Faculty of Medicine and Health, The University of Sydney, Camperdown, New South Wales, Australia.

Published: November 2021

This brief review provides insights into the recent advances made by the Unity game engine into education and the ways that learning resources can be used to teach novice bioscience students to use the VR/AR affordances of the platform. We present our own practises for implementation of a novel gamification task for final-year bioscience students and reflect on the changes we have had to make in order to overcome challenges presented by the COVID-19 pandemic.

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http://dx.doi.org/10.1002/bmb.21572DOI Listing

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