Massively multiplayer online games (MMOs) evolve online, whilst engaging large numbers of participants who play concurrently. Their online socialization component is a primary reason for their high popularity. Interestingly, the adverse effects of MMOs have attracted significant attention compared to their potential benefits. To address this deficit, employing PRISMA guidelines, this systematic review aimed to summarize empirical evidence regarding a range of interpersonal and intrapersonal MMO well-being outcomes for those older than 13. Three databases identified 18 relevant English language studies, 13 quantitative, 4 qualitative and 1 mixed method published between January 2012 and August 2020. A narrative synthesis methodology was employed, whilst validated tools appraised risk of bias and study quality. A significant positive relationship between playing MMOs and social well-being was concluded, irrespective of one's age and/or their casual or immersed gaming patterns. This finding should be considered in the light of the limited: (a) game platforms investigated; (b) well-being constructs identified; and (c) research quality (i.e., modest). Nonetheless, conclusions are of relevance for game developers and health professionals, who should be cognizant of the significant MMOs-well-being association(s). Future research should focus on broadening the well-being constructs investigated, whilst enhancing the applied methodologies.
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http://dx.doi.org/10.3389/fpsyg.2021.698799 | DOI Listing |
Nat Biotechnol
April 2024
School of Computer Science, McGill University, Montréal, QC, Canada.
Encephale
April 2024
University Lille, ULR 4072 - PSITEC - Psychologie : Interactions, Temps, Émotions, Cognition, 59000 Lille, France.
Introduction: Internet Gaming Disorder (IGD) is associated with several psychiatric disorders. Previous research on IGD has predominantly focused on Massively Multiplayer Online Role-playing Games (MMORPGs), considered to be pro-social games as they foster interpersonal relationships necessary for in-game progress. Sociotropy is a personality trait characterized by a cognitive approach to dealing with interpersonal relationships.
View Article and Find Full Text PDFSci Rep
April 2024
Amazon Web Services, Hamburg, Germany.
This paper examines quantitative predictors of team performance in Massively Multiplayer Online Games (MMOGs) based on team management literature. Analyzing data from more than 140,000 squad-mode matches involving over 500,000 players, we replicate and extend existing research by confirming a curvilinear association between behavioral interdependence and team performance and introduce the moderating effect of experience. For less experienced teams, behavioral interdependence follows an inverted U-shaped pattern showing that excessive collaboration may be counterproductive.
View Article and Find Full Text PDFPeople with paralysis express unmet needs for peer support, leisure activities, and sporting activities. Many within the general population rely on social media and massively multiplayer video games to address these needs. We developed a high-performance finger brain-computer-interface system allowing continuous control of 3 independent finger groups with 2D thumb movements.
View Article and Find Full Text PDFAddict Health
October 2022
Department of Psychiatry, Cerrahpaşa Faculty of Medicine, Istanbul University-Cerrahpasa, Istanbul, Turkey.
Background: Game addiction is a growing problem all over the world. The present study aimed to evaluate the prevalence and psychological, social, and behavioral effects of internet gaming disorder (IGD) on young adults.
Methods: A preliminary study was conducted and the game types most commonly played on the internet were determined.
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