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In his paper "Whatever next? Predictive brains, situated agents, and the future of cognitive science," Andy Clark seminally proposed that the brain's job is to predict whatever information is coming "next" on the basis of prior inputs and experiences. Perception fundamentally subserves survival and self-preservation in biological agents, such as humans. Survival however crucially depends on rapid and accurate information processing of what is happening in the here and now. Hence, the term "next" in Clark's seminal formulation must include not only the temporal dimension (i.e., what is perceived ) but also the spatial dimension (i.e., what is perceived or next-to-my-body). In this paper, we propose to focus on perceptual experiences that happen "next," i.e., close-to-my-body. This is because perceptual processing of proximal sensory inputs has a key impact on the organism's survival. Specifically, we focus on tactile experiences mediated by the skin and what we will call the "extended skin" or "second skin," that is, immediate objects/materials that envelop closely to our skin, namely, clothes. We propose that the skin and tactile experiences are not a mere border separating the self and world. Rather, they simultaneously and inherently distinguish connect the bodily self to its environment. Hence, these proximal and pervasive tactile experiences can be viewed as a "transparent bridge" intrinsically relating and facilitating exchanges between the self and the physical and social world. We conclude with potential implications of this observation for the case of Depersonalization Disorder, a condition that makes people feel estranged and detached from their self, body, and the world.
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http://dx.doi.org/10.3389/fpsyg.2021.613587 | DOI Listing |
Cureus
November 2024
Division of Institutional Technology, Nova Southeastern University Dr. Kiran C. Patel College of Osteopathic Medicine, Fort Lauderdale, USA.
Background Virtual reality (VR) is typically used for entertainment or gaming, but many studies have shown that the applications of VR can also extend to medical and clinical education. This is because VR can help health professionals learn complex subjects, improve memory, and increase interest in abstract concepts. In the context of medical education, the immersive nature of a VR setting allows students and clinicians in training to interact with virtual patients and anatomical structures in a three-dimensional environment or from a clinician's point of view.
View Article and Find Full Text PDFNanomicro Lett
December 2024
Research Center for Intelligent and Wearable Technology, College of Textiles and Clothing, State Key Laboratory of Bio-Fibers and Eco-Textiles, Health&Protective Smart Textile Research Center of Qingdao, Qingdao University, Qingdao, 266071, People's Republic of China.
Rehabilitation training is believed to be an effectual strategy that can reduce the risk of dysfunction caused by spasticity. However, achieving visualization rehabilitation training for patients remains clinically challenging. Herein, we propose visual rehabilitation training system including iontronic meta-fabrics with skin-friendly and large matrix features, as well as high-resolution image modules for distribution of human muscle tension.
View Article and Find Full Text PDFJ Neural Eng
December 2024
Department of Industrial Engineering, University of Florence, Department of Industrial Engineering, Via di Santa Marta, 3, Florence, Firenze, 50134, ITALY.
Objective: The perception of softness plays a key role in interactions with various objects, both in the real world and in virtual/augmented reality (VR/AR) systems. The latter can be enriched with haptic feedback on the softness of virtual objects, to improve immersivity and realism. In such systems, visual expectation can influence tactile sensitivity to softness, as multisensory integration attempts to create a coherent perceptual experience.
View Article and Find Full Text PDFMed Humanit
December 2024
LLM, University of Leeds, Leeds, UK
Being deafblind means my perception differs profoundly from those who are conventionally sighted and have non-impaired hearing. A lot of hidden knowledge is to be found in the disparity between these differing experiences that could be of great value in developing assistive technologies that have a broad scope to engage with both disabled and non-disabled users. This article explores the balancing act between sensory loss and the potential inherent in all of us and how this should be part of the design process of haptic assistive technology.
View Article and Find Full Text PDFEar Hear
December 2024
Faculty of Psychology and Neuroscience, Department of Cognitive Neuroscience, Maastricht University, Maastricht, the Netherlands.
Objectives: Identifying target sounds in challenging environments is crucial for daily experiences. It is important to note that it can be enhanced by nonauditory stimuli, for example, through lip-reading in an ongoing conversation. However, how tactile stimuli affect auditory processing is still relatively unclear.
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