Bullying Victimization and Problem Video Gaming: The Mediating Role of Externalizing and Internalizing Problems.

Int J Environ Res Public Health

International Centre for Youth Gambling Problems and High-Risk Behaviors, Department of Educational and Counselling Psychology, McGill University, Montreal, QC H3A 1Y2, Canada.

Published: February 2021

Background: Adolescent victims of bullying are more likely to experience a range of mental health problems. Although research has investigated the relationship between bullying victimization and various addictive behaviors, the impact of bullying on problem video gaming (PVG) remains largely unexplored. The purpose of this study is to investigate the relationship between bullying victimization and PVG as mediated by the presence of internalizing and externalizing problems.

Methods: Survey responses were collected from 6353 high-school students aged 12 to 18. Measures include bullying victimization (physical, verbal, cyber and indirect), internalizing (e.g., anxious and depressive symptoms) and externalizing (e.g., aggressive and delinquent problems) problems, and PVG (measured by the Internet Gaming Disorder Scale-Short Form).

Results: Mediation analyses indicated that the relationship between verbal bullying and PVG was completely mediated by the presence of internalizing and externalizing problems. The relationship between physical bullying and PVG was completely mediated by externalizing problems and the relationship between cyberbullying and PVG was completely mediated by internalizing problems. Lastly, the relationship between indirect bullying and PVG was partially mediated by externalizing and internalizing problems.

Conclusions: Results suggest that different types of bullying victimization are differentially associated with PVG, with mental health symptoms significantly mediating this relationship.

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Source
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC7921974PMC
http://dx.doi.org/10.3390/ijerph18041930DOI Listing

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