This paper introduces Augmented Reality (AR) system to support an astronaut's manual work, it has been developed in two phases. The first phase was developed in Europeans Space Agency's (ESA) project called "EdcAR-Augmented Reality for Assembly, Integration, Testing and Verification, and Operations" and the second phase was developed and evaluated within the Horizon 2020 project "WEKIT-Wearable Experience for Knowledge Intensive Training." The main aim is to create an AR based technological platform for high knowledge manual work support, in the aerospace industry with reasonable user experience. The AR system was designed for the Microsoft HoloLens mixed reality platform, and it was implemented based on a modular architecture. The purpose of the evaluation of the AR system is to prove that reasonable user experience of augmented reality can reduce performance errors while executing a procedure, increase memorability, and improve cost, and time efficiency of the training. The main purpose of the first phase evaluation was to observe and get feedback from the AR system, from user experience point-of-view for the future development. The use case was a filter change in International Space Station (ISS)-Columbus mock-up in the ESA's European Astronaut Centre (EAC). The test group of 14 subjects it included an experienced astronaut, EAC trainers, other EAC personnel, and a student group. The second phase the experiment consisted of an trial and evaluation process. The augmented reality system was tested at ALTEC facilities in Turin, Italy, where 39 participants were performing an actual real astronaut's procedure, the installation of Temporary Stowage Rack (TSR) on a physical mock-up of an ISS module. User experience evaluation was assessed using comprehensive questionnaires, and interviews, gathering an in-depth feedback on their experience with a platform. This focused on technology acceptance, system usability, smart glasses user satisfaction, user interaction satisfaction, and interviews, gathering an in-depth feedback on their experience with a platform. The analysis of the questionnaires and interviews showed that the scores obtained for user experience, usability, user satisfaction, and technology acceptance were near the desired average. Specifically, The System Usability Scale (SUS) score was 68 indicating that the system usability is already nearly acceptable in the augmented reality platform.
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http://dx.doi.org/10.3389/frobt.2018.00106 | DOI Listing |
JMIR Aging
January 2025
JC School of Public Health and Primary Care, The Chinese University of Hong Kong, Hong Kong, China (Hong Kong).
Background: Hospital discharge for older adult patients carries risks. Effective patient-provider communication is crucial for postacute care. Technology-based communication tools are promising in improving patient experience and outcomes.
View Article and Find Full Text PDFHealth Promot Pract
January 2025
Centers for Disease Control and Prevention, Atlanta, GA, USA.
User experience (UX) is a key element in the design of effective public health websites. The Centers for Disease Control and Prevention (CDC) Yellow Book, a key travel health resource published by the U.S.
View Article and Find Full Text PDFJ Neural Eng
January 2025
The University of Chicago Biological Sciences Division, Department of Organismal Biology & Anatomy, Chicago, Illinois, 60637, UNITED STATES.
Objective: As brain-computer interface (BCI) research advances, many new applications are being developed. Tasks can be performed in different virtual environments, and whether a BCI user can switch environments seamlessly will influence the ultimate utility of a clinical device. Approach: Here we investigate the importance of the immersiveness of the virtual environment used to train BCI decoders on the resulting decoder and its generalizability between environments.
View Article and Find Full Text PDFJMIR Pediatr Parent
January 2025
School of Nursing, The Hong Kong Polytechnic University, Hong Kong, China.
Background: Previous research suggested that parent-administered pediatric tuina could improve symptoms of attention-deficit/hyperactivity disorder (ADHD), such as sleep quality and appetite.
Objective: This study aimed to explore the experiences and perceptions of parents administering pediatric tuina to school-aged children with ADHD in Hong Kong.
Methods: This qualitative study was embedded in a pilot randomized controlled trial on parent-administered pediatric tuina for improving sleep and appetite in school-aged children diagnosed with ADHD.
J Med Internet Res
January 2025
Department High-Tech Business and Entrepreneurship Section, Industrial Engineering and Business Information Systems, University of Twente, Enschede, Overijssel, Netherlands.
Health recommender systems (HRS) have the capability to improve human-centered care and prevention by personalizing content, such as health interventions or health information. HRS, an emerging and developing field, can play a unique role in the digital health field as they can offer relevant recommendations, not only based on what users themselves prefer and may be receptive to, but also using data about wider spheres of influence over human behavior, including peers, families, communities, and societies. We identify and discuss how HRS could play a unique role in decreasing health inequities.
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