Player-to-player contact is the most frequent head impact mechanism in collegiate ice hockey. Training with three-dimensional multiple-object tracking (3D-MOT) could potentially reduce the quantity and severity of head impacts by enhancing player anticipation of these impacts. The purpose of this study was to evaluate the efficacy of 3D-MOT training to reduce the numbers of head impacts sustained by National Collegiate Athletic Association Division III men's and women's ice hockey players. Collegiate men's and women's ice hockey players ( = 33; men = 17, women = 16) were randomly assigned to a 3D-MOT group ( = 17) or a control (C) group ( = 16). Head impacts were monitored during practices and games, and 3D-MOT training occurred twice per week for 12 weeks throughout one regular season. 3D-MOT forwards sustained head impacts with greater mean peak linear acceleration (3D-MOT = 41.33 ± 28.54 g; C = 38.03 ± 24.30 g) and mean peak rotational velocity (3D-MOT = 13.59 ± 8.18 radsec; C = 12.47 ± 7.69 radsec) in games, and greater mean peak rotational velocity in practices versus C forwards (3D-MOT = 11.96 ± 6.77 radsec; C = 10.22 ± 6.95 radsec). Conversely, 3D-MOT defensemen sustained head impacts with a mean peak rotational velocity less than that of C defensemen (3D-MOT = 11.54 ± 6.76 radsec; C = 13.65 ± 8.43 radsec). There was no significant difference for all other parameters analyzed between 3D-MOT and C groups. Player position may play an important role in future interventions to reduce head impacts in collegiate ice hockey.
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http://dx.doi.org/10.1089/neu.2020.7397 | DOI Listing |
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