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Stereoscopic 3D geometric distortions analyzed from the viewer's point of view. | LitMetric

AI Article Synopsis

  • The paper discusses how geometric distortions in stereoscopic 3D (S3D) are affected by mismatches in image capture, display, and viewing conditions, emphasizing that these distortions impact viewer perception differently from what is typically analyzed.
  • Previous models primarily focused on binocular depth cues, neglecting the important role of monocular cues, which can lead to an incomplete understanding of how viewers perceive depth in 3D environments.
  • The study highlights that conflicts between binocular and monocular depth cues, as well as user movements away from optimal viewing positions, can cause inconsistencies that may contribute to visually induced motion sickness.

Article Abstract

Stereoscopic 3D (S3D) geometric distortions can be introduced by mismatches among image capture, display, and viewing configurations. In previous work of S3D geometric models, geometric distortions have been analyzed from a third-person perspective based on the binocular depth cue (i.e., binocular disparity). A third-person perspective is different from what the viewer sees since monocular depth cues (e.g., linear perspective, occlusion, and shadows) from different perspectives are different. However, depth perception in a 3D space involves both monocular and binocular depth cues. Geometric distortions that are solely predicted by the binocular depth cue cannot describe what a viewer really perceives. In this paper, we combine geometric models and retinal disparity models to analyze geometric distortions from the viewer's perspective where both monocular and binocular depth cues are considered. Results show that binocular and monocular depth-cue conflicts in a geometrically distorted S3D space. Moreover, user-initiated head translations averting from the optimal viewing position in conventional S3D displays can also introduce geometric distortions, which are inconsistent with our natural 3D viewing condition. The inconsistency of depth cues in a dynamic scene may be a source of visually induced motions sickness.

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Source
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC7561172PMC
http://journals.plos.org/plosone/article?id=10.1371/journal.pone.0240661PLOS

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