Interactive Black-Hole Visualization.

IEEE Trans Vis Comput Graph

Published: February 2021

AI Article Synopsis

  • We developed a GPU-based algorithm that visualizes how black holes affect the space around them as seen from a nearby observer in orbit.
  • The method uses an adaptive grid system to efficiently map the observer's 360-degree view to the distorted sky, allowing for quick ray tracing through complex spacetime.
  • Our technique incorporates a new interpolation method for smooth transitions between different views, utilizing real star catalogs and environmental data to produce real-time visualizations of black hole distortions.

Article Abstract

We present an efficient algorithm for visualizing the effect of black holes on its distant surroundings as seen from an observer nearby in orbit. Our solution is GPU-based and builds upon a two-step approach, where we first derive an adaptive grid to map the 360-view around the observer to the distorted celestial sky, which can be directly reused for different camera orientations. Using a grid, we can rapidly trace rays back to the observer through the distorted spacetime, avoiding the heavy workload of standard tracing solutions at real-time rates. By using a novel interpolation technique we can also simulate an observer path by smoothly transitioning between multiple grids. Our approach accepts real star catalogues and environment maps of the celestial sky and generates the resulting black-hole deformations in real time.

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Source
http://dx.doi.org/10.1109/TVCG.2020.3030452DOI Listing

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