The impact of the Covid-19 pandemic has been experienced differently in and within individual countries and thus has had a different impact on the individual researchers in the child-computer interaction studies. There were several challenges that our research group experienced during the pandemic period, with a rapid transition to digital working conditions and a society managing altered living conditions. The changes happened on all levels of the society, and they affected our key participants - children, teachers, designers of children's digital books and publishers. In this Viewpoint article we highlight the lessons learnt from the changes in our study designs and data collection processes due to lockdown and other restrictions related to the pandemic. We draw on three case studies to showcase the adjustments we made and the impact such changes have had on the quality of data, participants' attitudes towards data collection and the studies' outcomes. The theoretical frameworks of 'funds of knowledge' and 'funds of identity' structure our discussion on the new knowledge, skills and resources that were mobilized during the pandemic from diverse community members. We propose the concept of 'community of practice' to guide future developments in child-computer interaction studies to support and sustain collectives of multi-disciplinary, trusted networks of diverse stakeholders.
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http://dx.doi.org/10.1016/j.ijcci.2020.100203 | DOI Listing |
JMIR Form Res
April 2023
Department of Population and Public Health Sciences, Keck School of Medicine of USC, University of Southern California, Los Angeles, CA, United States.
Background: Just-in-time adaptive interventions (JITAIs) in mobile health are an intervention design that provides behavior change support based on an individual's changing and dynamic contextual state. However, few studies have documented how end users of JITAI technologies are involved in their development, particularly from historically marginalized families and children. Less is known for public health researchers and designers of the tensions that occur as families negotiate their needs.
View Article and Find Full Text PDFInt J Environ Res Public Health
February 2023
ISCTE, Instituto Universitário de Lisboa (ISCTE-IUL), Av. das Forças Armadas, 1649-026 Lisboa, Portugal.
Air pollution is known to be one of the main causes of injuries to the respiratory system and even premature death. Gases, particles, and biological compounds affect not only the air we breathe outdoors, but also indoors. Children are highly affected by the poor quality of the air they breathe because their organs and immune systems are still in the developmental stages.
View Article and Find Full Text PDFProc IEEE Symp Vis Lang Hum Centric Comput
October 2021
College of Information Studies, University of Maryland, College Park.
Iteratively building and testing machine learning models can help children develop creativity, flexibility, and comfort with machine learning and artificial intelligence. We explore how children use machine teaching interfaces with a team of 14 children (aged 7-13 years) and adult co-designers. Children trained image classifiers and tested each other's models for robustness.
View Article and Find Full Text PDFSensors (Basel)
May 2021
Departamento de Tecnologías de la Información, Escuela Politécnica Superior, Universidad San Pablo-CEU, CEU Universities, 28668 Madrid, Spain.
This study evaluates and compares the suitability for child-computer interaction (CCI, the branch within human-computer interaction focused on interactive computer systems for children) of two devices: a standard computer mouse and the ENLAZA interface, a head mouse that measures the user's head posture using an inertial sensor. A multidirectional pointing task was used to assess the motor performance and the users' ability to learn such a task. The evaluation was based on the interpretation of the metrics derived from Fitts' law.
View Article and Find Full Text PDFThe impact of the Covid-19 pandemic has been experienced differently in and within individual countries and thus has had a different impact on the individual researchers in the child-computer interaction studies. There were several challenges that our research group experienced during the pandemic period, with a rapid transition to digital working conditions and a society managing altered living conditions. The changes happened on all levels of the society, and they affected our key participants - children, teachers, designers of children's digital books and publishers.
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