The purpose of this study was to conduct the first usability inquiry of a gamified, behavior change theory-guided mobile app for increasing physical activity and reducing sedentary behavior in adults with and without autism spectrum disorder (ASD). Eighteen adults with and without ASD participated in a mixed-methods study that consisted of cognitive walkthrough, system usability assessment, and qualitative interviews. The results of the system usability testing indicated satisfactory quality of the system that can be readily applicable to both adults with and without ASD. Several notable issues were identified from the qualitative interviews that address critical insights into unique health and social needs in adults with ASD. Future work is warranted to examine the long-term effects of the system on increasing physical activity and reducing sedentary behavior in adults with and without ASD in real-world settings.

Download full-text PDF

Source
http://dx.doi.org/10.1177/1460458220952909DOI Listing

Publication Analysis

Top Keywords

adults asd
16
increasing physical
12
physical activity
12
activity reducing
12
reducing sedentary
12
sedentary behavior
12
behavior adults
12
usability inquiry
8
inquiry gamified
8
gamified behavior
8

Similar Publications

Want AI Summaries of new PubMed Abstracts delivered to your In-box?

Enter search terms and have AI summaries delivered each week - change queries or unsubscribe any time!