Background And Objectives: Entertainment-education an emerging new concept has garnered light from many educators and researchers. The study expounds on incorporation of edutainment in dental curriculum, using animations, and games. The review is an expositor of the designs of educational tools devised, the advantages, limitations and students perception towards the unconventional pedagogy technique.
Method: The database of sciencedirect, pubmed and google scholar was pursued for publications on games, animations and mime used in dental curriculum up to May 10, 2020.
Results: The electronic and manual search showcased 73 titles with 39 full-texts, out of which 9 were clinical trials and are discussed in this review. Edutainment tools comprising of games (n = 5), animations (n = 3) and mime (n = 1) were utilized to explain the topics of nervous system, action potentials, dentin bonding, blood grouping, cranial nerves, drug interaction, periodontal health education, and cardiac cycle.
Conclusion: The edutainment though a recent expedition, is highly promising when reinforced with classroom lectures. It is associated with improved understanding, enhanced student engagement and better test scores. The ease of availability, accessibility of such tools providing fun and amusement, is positively intercepted by the students and has an optimistic impact on teaching dental subjects.
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http://www.ncbi.nlm.nih.gov/pmc/articles/PMC7403770 | PMC |
http://dx.doi.org/10.1016/j.jobcr.2020.07.016 | DOI Listing |
J Oral Biol Craniofac Res
July 2020
Babu Banarasi Das College of Dental Sciences, Lucknow, 226028, U.P, India.
Background And Objectives: Entertainment-education an emerging new concept has garnered light from many educators and researchers. The study expounds on incorporation of edutainment in dental curriculum, using animations, and games. The review is an expositor of the designs of educational tools devised, the advantages, limitations and students perception towards the unconventional pedagogy technique.
View Article and Find Full Text PDFGames Health J
December 2017
Department of Public Health Dentistry, DAPM RV Dental College, Bangalore, India .
Background: Card games are easy, cost effective, culturally acceptable, as well as sustainable and require minimal infrastructure over other edutainment approaches in achieving health and oral health promotion goals. Therefore, we wanted to conceptualize, develop, and beta test an innovative oral health edutainment card game for preadolescent children in Bangalore, India.
Materials And Methods: An innovative oral health card game, titled "32 warriors" was conceptualized and developed to incorporate age appropriate, medically accurate oral health information.
Medinfo
April 1996
Faculty of Dentistry, Université de Montréal, Canada.
Health professionals in various fields of Medicine and Dentistry must acquire comprehensive technological knowledge in order to practice their professions. A large portion of that knowledge cannot be found in a textbook. Examples of this type of information are data gleaned from viewing microscopic slides and dissecting cadavers.
View Article and Find Full Text PDFEnter search terms and have AI summaries delivered each week - change queries or unsubscribe any time!