AI Article Synopsis

  • The paper discusses a two-stream deep learning model designed for 3D cloth draping on virtual human bodies, which is efficient and produces realistic results.
  • The model mimics traditional physics-based simulation methods but uses significantly less computation time, achieving this through specialized loss functions to enhance detail and collision awareness.
  • The research validates the model's effectiveness across different garment types and body shapes, demonstrating better performance compared to existing methods.

Article Abstract

In this paper, we tackle the problem of static 3D cloth draping on virtual human bodies. We introduce a two-stream deep network model that produces a visually plausible draping of a template cloth on virtual 3D bodies by extracting features from both the body and garment shapes. Our network learns to mimic a physics-based simulation (PBS) method while requiring two orders of magnitude less computation time. To train the network, we introduce loss terms inspired by PBS to produce plausible results and make the model collision-aware. To increase the details of the draped garment, we introduce two loss functions that penalize the difference between the curvature of the predicted cloth and PBS. Particularly, we study the impact of mean curvature normal and a novel detail-preserving loss both qualitatively and quantitatively. Our new curvature loss computes the local covariance matrices of the 3D points, and compares the Rayleigh quotients of the prediction and PBS. This leads to more details while performing favorably or comparably against the loss that considers mean curvature normal vectors in the 3D triangulated meshes. We validate our framework on four garment types for various body shapes and poses. Finally, we achieve superior performance against a recently proposed data-driven method.

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Source
http://dx.doi.org/10.1109/TPAMI.2020.3010886DOI Listing

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