The traditional educational process of blind people is a complex practice that relies on the haptic perception (tactile perception) of physical models. However, physical models may be costly, inaccessible or may require a large storage space. To overcome these difficulties, in this article a virtual haptic perception approach to support the teaching and learning process of blind people is proposed. The proposed approach combines the use of virtual reality and haptic technologies. The research aim is to objectively evaluate the feasibility and effectiveness of using virtual haptic perception in the education of blind children. For this purpose, an experimental methodology was defined and used to teach maths, in particular fundamental three-dimensional (3D) shapes, to blind children. The results are analysed in terms of the participants' ability to explore and recognize virtual objects, and the knowledge gain after the virtual perception learning period. From this analysis it is concluded that haptic virtual perception is a valid and effective assistive technology for the education of blind children.
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http://dx.doi.org/10.1109/TOH.2020.3001586 | DOI Listing |
Behav Res Methods
December 2024
Algoritmi Research Centre, University of Minho, Campus de Azurém, 4800-058, Guimarães, Portugal.
The vibration perception threshold (VPT) is the minimum amplitude required for conscious vibration perception. VPT assessments are essential in medical diagnostics, safety, and human-machine interaction technologies. However, factors like age, health conditions, and external variables affect VPTs.
View Article and Find Full Text PDFSci Rep
December 2024
Department of Psychology, Jagiellonian University, ul. Ingardena 6, 30-060, Kraków, Poland.
Mirror-invariance enables recognition of mirrored objects as identical. During reading acquisition, sighted readers must overcome this innate bias to distinguish between mirror-inverted letters ('d' vs. 'b').
View Article and Find Full Text PDFFront Neurosci
December 2024
Research and Exploratory Development Department, Johns Hopkins University Applied Physics Laboratory, Laurel, MD, United States.
Objective: Targeted transcutaneous electrical nerve stimulation (tTENS) is a non-invasive neural stimulation technique that involves activating sensory nerve fibers to elicit tactile sensations in a distal, or referred, location. Though tTENS is a promising approach for delivering haptic feedback in virtual reality or for use by those with somatosensory deficits, it was not known how the perception of tTENS might be influenced by changing wrist position during sensorimotor tasks.
Approach: We worked with 12 able-bodied individuals and delivered tTENS by placing electrodes on the wrist, thus targeting the ulnar, median, and radial nerves, and eliciting tactile sensations in the hand.
Cureus
November 2024
Division of Institutional Technology, Nova Southeastern University Dr. Kiran C. Patel College of Osteopathic Medicine, Fort Lauderdale, USA.
Background Virtual reality (VR) is typically used for entertainment or gaming, but many studies have shown that the applications of VR can also extend to medical and clinical education. This is because VR can help health professionals learn complex subjects, improve memory, and increase interest in abstract concepts. In the context of medical education, the immersive nature of a VR setting allows students and clinicians in training to interact with virtual patients and anatomical structures in a three-dimensional environment or from a clinician's point of view.
View Article and Find Full Text PDFJ Neural Eng
December 2024
Biomedical Engineering Unit, Department of Industrial Engineering, University of Florence, Florence, Italy.
. The perception of softness plays a key role in interactions with various objects, both in the real world and in virtual/augmented reality (VR/AR) systems. The latter can be enriched with haptic feedback on virtual objects' softness to improve immersivity and realism.
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