Participants are faster to decide that two stimuli are identical than to decide that they are different. Opposing theories suggested that this fast-same effect is either due (a) to a response bias toward similarity or (b) to facilitation caused by the repetition of the stimuli attributes. Although both theories predict the fast-same effect in a conventional same-different task, they make distinct predictions for tasks in which response bias is removed. In such tasks, the bias theory predicts that the fast-same would disappear whereas the facilitation theory predicts that the fast-same would remain. We tested those hypotheses using a same-different task in which participants had to indicate if all the attributes of the stimuli were matching or all were mismatching by pressing one response key, or if some attributes were matching and some were mismatching, by pressing another response key. We call this an exclusive-OR same-different task. Results show that participants were much faster in the "all-matching" condition compared with the "all-mismatching" condition, therefore supporting the facilitation theory. A fit of the linear ballistic accumulator model to the observed data provide additional supports that the fast-same effect is not caused by bias, but by a faster accumulation rate of evidence in the "all-matching" condition. (PsycInfo Database Record (c) 2020 APA, all rights reserved).
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http://dx.doi.org/10.1037/xhp0000783 | DOI Listing |
Purpose: To examine associations between clinical measures (self-reported and clinician-administered) and subsequent injury rates in the year after concussion return to play (RTP) among adolescent athletes.
Methods: We performed a prospective, longitudinal study of adolescents ages 13-18 years. Each participant was initially assessed within 21 days of concussion and again within 5 days of receiving RTP clearance from their physician.
Behav Res Methods
December 2024
Department of Psychology, Bielefeld University, Universitätsstraße 25, 33615, Bielefeld, Germany.
Following the (revised) latent state-trait theory, the present study investigates the within-subject reliability, occasion specificity, common consistency, and construct validity of cognitive control measures in an intensive longitudinal design. These indices were calculated applying dynamic structural equation modeling while accounting for autoregressive effects and trait change. In two studies, participants completed two cognitive control tasks (Stroop and go/no-go) and answered questions about goal pursuit, self-control, executive functions, and situational aspects, multiple times per day.
View Article and Find Full Text PDFBehav Res Methods
December 2024
Department of Psychology, University of Milano-Bicocca, P.zza dell'Ateneo Nuovo, 1, 20126, Milano, Italy.
Despite being largely spoken and studied by language and cognitive scientists, Italian lacks large resources of language processing data. The Italian Crowdsourcing Project (ICP) is a dataset of word recognition times and accuracy including responses to 130,465 words, which makes it the largest dataset of its kind item-wise. The data were collected in an online word knowledge task in which over 156,000 native speakers of Italian took part.
View Article and Find Full Text PDFSci Rep
December 2024
Dementia Research Centre, Department of Neurodegenerative Disease, UCL Queen Square Institute of Neurology, University College London, 1st Floor, 8-11 Queen Square, London, WC1N 3AR, UK.
Previous research suggests that emotional prosody perception is impaired in neurodegenerative diseases like Alzheimer's disease (AD) and primary progressive aphasia (PPA). However, no previous research has investigated emotional prosody perception in these diseases under non-ideal listening conditions. We recruited 18 patients with AD, and 31 with PPA (nine logopenic (lvPPA); 11 nonfluent/agrammatic (nfvPPA) and 11 semantic (svPPA)), together with 24 healthy age-matched individuals.
View Article and Find Full Text PDFBehav Brain Funct
December 2024
School of Psychology, Northeast Normal University, 5268 Renmin Street, Changchun, 130024, Jilin, China.
Reward cues have long been considered to enhance creative performance; however, little is known about whether rewards can affect creative problem solving by manipulating states of flexibility and persistence. This study sought to elucidate the differential impacts of real versus hypothetical rewards on the creative process utilizing the Chinese compound remote association task. Behavioral analysis revealed a significantly enhanced solution rate and response times in scenarios involving real rewards, in contrast to those observed with hypothetical rewards.
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