Digitally animated characters are promising tools in research studying how we integrate information from speech and visual sources such as gestures because they allow specific gesture features to be manipulated in isolation. We present an approach combining motion capture and 3D-animated characters that allows us to manipulate natural individual gesture strokes for experimental purposes, for example to temporally shift and present gestures in ecologically valid sequences. We exemplify how such stimuli can be used in an experiment investigating implicit detection of speech-gesture (a) synchrony, and discuss the general applicability of the workflow for research in this domain.
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http://dx.doi.org/10.3758/s13428-019-01319-w | DOI Listing |
Comput Animat Virtual Worlds
November 2024
School of Information Technology Carleton University Ottawa Ontario Canada.
3D facial motion retargeting has the advantage of capturing and recreating the nuances of human facial motions and speeding up the time-consuming 3D facial animation process. However, the facial motion retargeting pipeline is limited in reflecting the facial motion's semantic information (i.e.
View Article and Find Full Text PDFPeerJ Comput Sci
November 2024
Shaanxi Artists Association, Shaanxi, China.
The creation of 3D animation increasingly prioritizes the enhancement of character effects, narrative depth, and audience engagement to address the growing demands for visual stimulation, cultural enrichment, and interactive experiences. The advancement of virtual reality (VR) animation is anticipated to require sustained collaboration among researchers, animation experts, and hardware developers over an extended period to achieve full maturity. This article explores the use of Virtual Reality Modeling Language (VRML) in generating 3D stereoscopic forms and environments, applying texture mapping, optimizing lighting effects, and establishing interactive user responses, thereby enriching the 3D animation experience.
View Article and Find Full Text PDFPediatrics
December 2024
Department of Ophthalmology, University of Colorado School of Medicine, Aurora, Colorado.
Background: Strabismus is known to negatively affect patients' self-confidence and ability to interact with society. Strabismus is commonly depicted in animated films marketed to children, potentially influencing the perception of strabismus by young impressionable audiences.
Methods: We reviewed all animated films released by Walt Disney Animation Studios from 1989 to 2022 and all films released by Pixar, DreamWorks, and Studio Ghibli before 2023 and identified all characters with strabismus.
Biol Psychiatry Cogn Neurosci Neuroimaging
October 2024
Psychological and Brain Sciences, Dartmouth College, Hanover, NH, USA.
Background: While individuals with autism often face challenges in everyday social interactions, they may demonstrate proficiency in structured Theory of Mind (ToM) tasks that assess their ability to infer others' mental states. Using functional MRI and pupillometry, we investigated whether these discrepancies stem from diminished spontaneous mentalizing or broader difficulties in unstructured contexts.
Methods: Fifty-two adults diagnosed with autism and 52 neurotypical controls viewed 'Partly Cloudy', a nonverbal animated film with a dynamic social narrative known to engage the ToM brain network during specific scenes.
Health Commun
October 2024
Jacobs School of Medicine and Biomedical Sciences, University at Buffalo.
This essay reviews an arts-based project based in Buffalo, New York, seeking to educate patients with kidney failure and their social network about the transplantation process. Through a multi-phase arts-based research project, informed by a community-based steering committee and key stakeholders, 33 educational animated videos were developed and tested for efficacy in samples of diverse patients at a regional transplant center. Animation was chosen for its potential to better explain health concepts more sensibly to patients and support knowledge dissemination to their social network, who may donate a kidney or support a recipient or donor.
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