Animals use a wide variety of strategies to reduce or avoid aggression in conflicts over resources. These strategies range from sharing resources without outward signs of conflict to the development of dominance hierarchies, in which initial fighting is followed by the submission of subordinates. Although models have been developed to analyse specific strategies for resolving conflicts over resources, little work has focused on trying to understand why particular strategies are more likely to arise in certain situations. In this paper, we use a model based on an iterated Hawk-Dove game to analyse how resource holding potentials (RHPs) and other factors affect whether sharing, dominance relationships, or other behaviours are evolutionarily stable. We find through extensive numerical simulations that sharing is stable only when the cost of fighting is low and the animals in a contest have similar RHPs, whereas dominance relationships are stable in most other situations. We also explore what happens when animals are unable to assess each other's RHPs without fighting, and we compare a range of strategies for contestants using simulations. We find (1) that the most successful strategies involve a limited period of assessment followed by a stable relationship in which fights are avoided and (2) that the duration of assessment depends both on the costliness of fighting and on the difference between the animals' RHPs. Along with our direct work on modelling and simulations, we develop extensive software to facilitate further testing. It is available at https://bitbucket.org/CameronLHall/dominancesharingassessmentmatlab/.
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http://dx.doi.org/10.1016/j.jtbi.2019.110101 | DOI Listing |
J Theor Biol
May 2020
Department of Zoology, University of Oxford, UK.
Animals use a wide variety of strategies to reduce or avoid aggression in conflicts over resources. These strategies range from sharing resources without outward signs of conflict to the development of dominance hierarchies, in which initial fighting is followed by the submission of subordinates. Although models have been developed to analyse specific strategies for resolving conflicts over resources, little work has focused on trying to understand why particular strategies are more likely to arise in certain situations.
View Article and Find Full Text PDFPLoS One
April 2014
Department of Biological Sciences, University of Illinois at Chicago, Chicago, Illinois, USA.
Darwinian selection should preclude cooperation from evolving; yet cooperation is widespread among organisms. We show how kin selection and reciprocal altruism can promote cooperation in diverse 2×2 matrix games (prisoner's dilemma, snowdrift, and hawk-dove). We visualize kin selection as non-random interactions with like-strategies interacting more than by chance.
View Article and Find Full Text PDFAm Nat
December 2003
Département des Sciences Biologiques, Université du Québec à Montréal, Case postale 8888, Succursale Centre-Ville, Montréal, Québec H3C 3P8, Canada.
Although many variants of the hawk-dove game predict the frequency at which group foraging animals should compete aggressively, none of them can explain why a large number of group foraging animals share food clumps without any overt aggression. One reason for this shortcoming is that hawk-dove games typically consider only a single contest, while most group foraging situations involve opponents that interact repeatedly over discovered food clumps. The present iterated hawk-dove game predicts that in situations that are analogous to a prisoner's dilemma, animals should share the resources without aggression, provided that the number of simultaneously available food clumps is sufficiently large and the number of competitors is relatively small.
View Article and Find Full Text PDFJ Theor Biol
November 1997
School of Mathematics, University of Bristol, University Walk, Bristol, BS8 1TW, UK.
Realistic models of contests between animals will often involve a series of state-dependent decisions by the contestants. Computation of evolutionarily stable strategies for such state-dependent dynamic games are usually based on damped iterations of the best response map. Typically this map is discontinuous so that iterations may not converge and even if they do converge it may not be clear if the limiting strategy is a Nash equilibrium.
View Article and Find Full Text PDFEquations are derived for the change per generation of the population mean of the probability that an individual adopts a policy 1 as opposed to a policy 2 in a behavioral interaction between two diploid individuals of the same generation in which two policies are possible. The probability is assumed to be a quantitative genetic trait determined by many additively acting genes of small effects and an independent environmental component. Equations are derived for the case that interactions occur at random between all members of the population and also for the case that interactions occur between relatives of the same average degree of relatedness.
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