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A Preregistered Longitudinal Analysis of Aggressive Video Games and Aggressive Behavior in Chinese Youth. | LitMetric

A Preregistered Longitudinal Analysis of Aggressive Video Games and Aggressive Behavior in Chinese Youth.

Psychiatr Q

Department of Psychology, Stetson University, 421 N. Woodland Blvd., DeLand, FL, 32729, USA.

Published: December 2019

AI Article Synopsis

  • The debate on whether aggressive video games lead to increased aggression in youth continues, with research showing mixed results and low effect sizes.
  • Longitudinal studies often lack preregistration of their analyses, which can affect credibility.
  • The current article presents a preregistered analysis indicating that, after controlling for various factors, exposure to aggressive video games did not predict increased aggression in youth over time.

Article Abstract

Whether aggressive video games (AVGs) promote aggression in youth remains a matter of debate despite decades of research. Longitudinal studies to date have provided mixed results, with effect sizes, overall, being quite low. However, few longitudinal studies have preregistered their analyses. The current article presents a preregistered analysis of AVG influences on later youth aggression. With several other variables controlled (age, sex, family income, moral disengagement, Time 1 aggression) AVG exposure did not predict Time 2 aggression. Evidence from this sample did not support the common belief that AVG exposure is a risk factor for future aggression in youth.

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Source
http://dx.doi.org/10.1007/s11126-019-09669-6DOI Listing

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