Despite the fact that synaesthetes experience additional percepts during their inducer-concurrent associations that are often unrelated or irrelevant to their daily activities, they appear to be relatively unaffected by this potentially distracting information. This might suggest that synaesthetes are particularly good at ignoring irrelevant perceptual information coming from different sensory modalities. To investigate this hypothesis, the performance of a group of synaesthetes was compared to that of a matched non-synaesthete group in two different conflict tasks aimed at assessing participants' abilities to ignore irrelevant information. In order to match the sensory modality of the task-irrelevant distractors (vision) with participants' synaesthetic attentional filtering experience, we tested only synaesthetes experiencing at least one synaesthesia subtype triggering visual concurrents (e.g., grapheme-colour synaesthesia or sequence-space synaesthesia). Synaesthetes and controls performed a classic flanker task (FT) and a visuo-tactile cross-modal congruency task (CCT) in which they had to attend to tactile targets while ignoring visual distractors. While no differences were observed between synaesthetes and controls in the FT, synaesthetes showed reduced interference by the irrelevant distractors of the CCT. These findings provide the first direct evidence that synaesthetes might be more efficient than non-synaesthetes at dissociating conflicting information from different sensory modalities when the irrelevant modality correlates with their synaesthetic concurrent modality (here vision).
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http://dx.doi.org/10.1163/22134808-00002566 | DOI Listing |
Behav Brain Res
December 2024
Faculty of Kinesiology & Physical Education, University of Toronto, Toronto, ON, Canada.
Compared to physical unmediated reality (UR), mixed reality technologies, such as Virtual (VR) and Augmented (AR) Reality, entail perturbations across multiple sensory modalities (visual, haptic, etc.) that could alter how actors move within the different environments. Because of the mediated nature, goal-directed movements in VR and AR may rely on planning and control processes that are different from movements in UR, resulting in less efficient motor control.
View Article and Find Full Text PDFSci Rep
November 2024
Faculty of Kinesiology & Physical Education, University of Toronto, Toronto, ON, Canada.
Virtual Real
April 2024
Faculty of Kinesiology & Physical Education, University of Toronto, Toronto, ON Canada.
Mixed reality technologies, such as virtual (VR) and augmented (AR) reality, present promising opportunities to advance education and professional training due to their adaptability to diverse contexts. Distortions in the perceived distance in such mediated conditions, however, are well documented and have imposed nontrivial challenges that complicate and limit transferring task performance in a virtual setting to the unmediated reality (UR). One potential source of the distance distortion is the vergence-accommodation conflict-the discrepancy between the depth specified by the eyes' accommodative state and the angle at which the eyes converge to fixate on a target.
View Article and Find Full Text PDFSci Rep
August 2024
Faculty of Kinesiology & Physical Education, University of Toronto, Toronto, ON, Canada.
The popularity of mixed reality (MR) technologies, including virtual (VR) and augmented (AR) reality, have advanced many training and skill development applications. If successful, these technologies could be valuable for high-impact professional training, like medical operations or sports, where the physical resources could be limited or inaccessible. Despite MR's potential, it is still unclear whether repeatedly performing a task in MR would affect performance in the same or related tasks in the physical environment.
View Article and Find Full Text PDFCureus
July 2024
Psychiatry, University of Toronto/St. Michael's Hospital, Toronto, CAN.
Amidst the growing prevalence of chronic stress and its potential negative impacts on mental health, this review explores the use of virtual reality (VR) as a stress management solution, aiming to assess its viability and effectiveness in this context. A comprehensive search was conducted on MEDLINE, PsycINFO, and Embase from inception until February 2024. Eligible studies were primary research papers that focused on the use of VR as an intervention to mitigate psychological stress and/or distress.
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