Quantification of Student Radiographic Patient Positioning Using an Immersive Virtual Reality Simulation.

Simul Healthc

From the Department of Medical Imaging & Radiation Sciences, School of Biomedical Sciences Faculty of Medicine, Nursing & Health Sciences (D.S., M.B., M.R.D.); and School of Psychological Sciences and Turner Institute for Brain and Mental Health (M.M.), Monash University, Clayton, Melbourne, Victoria, Australia.

Published: August 2019

Introduction: Immersive virtual reality (VR) simulation environments facilitate novel ways for users to visualize anatomy and quantify performance relative to expert users. The ability of software to provide positional feedback before a practitioner progresses with subsequent stages of examinations has broad implications for primary and allied healthcare professionals, particularly with respect to health and safety (eg, exposing to x-rays). The effect of training student-radiographers (radiology technicians), with a VR simulation environment was quantitatively assessed.

Methods: Year 1 radiography students (N = 76) were randomly split into 2 cohorts, each of which were trained at performing the same tasks relating to optimal hand positioning for projection x-ray imaging; group 1 was trained using the CETSOL VR Clinic software, whereas group 2 was trained using conventional simulated role-play in a real clinical environment. All participants completed an examination 3 weeks after training. The examination required both posterior-anterior and oblique hand x-ray positioning tasks to be performed on a real patient model. The analysis of images from the examination enabled quantification of the students' performance. The results were contextualized through a comparison with 4 expert radiographers.

Results: Students in group 1 performed on average 36% (P < 0.001) better in relation to digit separation, 11% (P ≤ 0.001) better in terms of palm flatness and 23% (P < 0.05) better in terms of central ray positioning onto the third metacarpal.

Conclusion: A significant difference in patient positioning was evident between the groups; the VR clinic cohort demonstrated improved patient positioning outcomes. The observed improvement is attributed to the inherent task deconstruction and variety of visualization mechanisms available in immersive VR environments.

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Source
http://dx.doi.org/10.1097/SIH.0000000000000380DOI Listing

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