Purpose The aim of this study was to implement a novel reinforcement strategy into traditional dysphagia therapy with a school-age child diagnosed with a rare genetic syndrome, anxiety, and a hypersensitive gag reflex response. This clinical focus article evaluated the impact of a computer-based straw-drinking game on total liquid volume intake and the relationship between motivation and its role in feeding therapy. Method A longitudinal pilot study was used and required the development and implementation of a computer-based straw-drinking game as a novel reinforcement strategy. The gaming system was implemented to supplement ongoing dysphagia treatment in a single-subject case study design utilizing a client with pediatric dysphagia. Results The participant exhibited a trend of increased endurance during therapy sessions, allowing for increased volume per sip, increased trials per session, and decreased time between sequential trials. Average daily volume of oral intake remained less than 30 ml. Conclusions The gaming system maximized opportunities for orosensory desensitization of tactile input, resulting in increased comfort and endurance during therapy sessions, leading to more opportunities to practice the swallow. A novelty effect was observed as motivation and interest in the gaming system appeared greatest at the onset of the study. Generalized fatigue and anxiety continue to serve as barriers to more significant progress.
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http://dx.doi.org/10.1044/2018_AJSLP-18-0120 | DOI Listing |
Extended Reality (XR) is a powerful tool for training, education, and gaming. Research suggests that gender differences exist in XR environments including women having a lower sense of subjective presence and being more susceptible to motion sickness. However, the underrepresentation of women both as participants and researchers could lead to potential design biases, impacting the accuracy and inclusivity of XR systems.
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March 2025
Integrating biofeedback technology, such as real-time eye-tracking, has revolutionized the landscape of virtual reality (VR) rehabilitation games, offering new opportunities for personalized therapy. Motivated to increase patient focus during rehabilitation, the Focus-Driven Augmented Feedback (FDAF) system was developed to enhance focus and maintain engagement during upper limb VR rehabilitation. This novel approach dynamically adjusts augmented visual feedback based on a patient's gaze, creating a personalised rehabilitation experience tailored to individual needs.
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March 2025
Mixed Reality (MR) systems enable users to perform augmented superpowers that transcend real-world limitations. However, it remains unclear what types of action-outcome mappings can enable users to easily learn, control, and feel a sense of ownership of these augmented superpowers. Humans develop a set of sensorimotor regularities (i.
View Article and Find Full Text PDFIEEE J Biomed Health Inform
March 2025
Electroencephalograms provide a non-invasive and effective method for studying emotion recognition and developing Artificial Intelligence (AI) models to understand human behavior and decision-making processes. This study involved testing several machine learning classification kernels to develop an accurate emotion recognition model capable of classifying emotions stimuli such as "Boring," "Calm," "Happy," and "Fear" during gameplay. An emotion classifier was assessed using the publicly available database for an emotion recognition system based on EEG signals and various computer games (GAMEEMO).
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February 2025
School of Systems and Technology, University of Management and Technology, Lahore, Pakistan.
Gamification has emerged as a transformative e-business strategy, introducing innovative methods to engage customers and drive sales. This article explores the integration of game design principles into business contexts, termed "gamification," a subject of increasing interest among both scholars and industry professionals. The discussion systematically addresses key themes, like the role of gamification in marketing strategies, enhancing website functionality, and its application within the financial sector, including e-banking, drawing insights from academic and industry perspectives.
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