This paper discusses the notion of language games as cultural practices in children's early linguistic and socio-cognitive development. First, we trace the emergence of this concept in Jerome Bruner's experimental and theoretical work at Oxford University in the 1960s, work that was informed by the thinking of Wittgenstein and Austin, amongst others. Second, we provide a systematic historical account of how Bruner has influenced more recent research traditions in developmental psychology, especially in the field of social cognition. Finally, we hone in on one specific approach within this field developed by the Laboratory for Developmental and Educational Studies in Psychology at the University of Milano Bicocca.
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http://dx.doi.org/10.1007/s12124-019-09489-0 | DOI Listing |
Background: Healthcare professionals face numerous challenges regarding the delivery of care. Creating solutions to these challenges is imperative to improve the quality and safety of care to positively impact patient outcomes. However, health professional students rarely receive formal training regarding systems thinking during didactic components of their professional training.
View Article and Find Full Text PDFAust Occup Ther J
February 2025
School of Health and Medical Sciences, University of Southern Queensland, Ipswich, Australia.
Introduction: The Modified Interest Checklist (MIC) is a tool used by therapists to understand past and present occupational engagement, however, is now outdated and lacks contemporary occupations. The aim of this study was to develop an updated valid and reliable checklist tool inclusive of contemporary leisure activities for clinical practice.
Methods: The study consisted of four phases, including feedback in relation to the MIC, two phases of development of an updated tool, and occupational therapists' opinions on the tool.
Theory Biosci
January 2025
Faculty of Science and Engineering, Department of Biosciences, Swansea University, Singleton Park, Swansea, SA2 8PP, UK.
Despite being a powerful tool to model ecological interactions, traditional evolutionary game theory can still be largely improved in the context of population dynamics. One of the current challenges is to devise a cohesive theoretical framework for ecological games with density-dependent (or concentration-dependent) evolution, especially one defined by individual-level events. In this work, I use the notation of reaction networks as a foundation to propose a framework and show that classic two-strategy games are a particular case of the theory.
View Article and Find Full Text PDFSci Data
January 2025
Department of Psychology, Stanford University, Stanford, USA.
Esports refers to competitive video gaming where individuals compete against each other in organized tournaments for prize money. Here, we present the Competitive Esports Physiological, Affective, and Video (CEPAV) dataset, in which 300 male Counter Strike: Global Offensive gamers participated in a study aimed at optimizing affect during esports tournament. The CEPAV dataset includes (1) physiological data, capturing the player's cardiovascular responses from before, during, and after over 3000 CS: GO matches; (2) self-reported affective data, detailing the affective states experienced before gameplay; and (3) video data, providing a visual record of 552 in-laboratory gaming sessions.
View Article and Find Full Text PDFAddiction
January 2025
Sheffield Centre for Health and Related Research (SCHARR), University of Sheffield, Sheffield, UK.
Background And Aims: Gambling is a public health issue and widespread advertising of gambling products may contribute to gambling harms. Sports-related gambling advertising includes advertising around sports games or for sports betting products. This review aimed to provide the most systematic and up-to-date review of the literature on the association between sports-related gambling advertising and gambling behaviour.
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