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A prospective cohort study of game-based learning by digital simulation of a pig farm to train agriculture students to reduce piglet mortality. | LitMetric

A prospective cohort study of game-based learning by digital simulation of a pig farm to train agriculture students to reduce piglet mortality.

Porcine Health Manag

1University of Copenhagen, Faculty of Health and Medical Sciences, Department of Veterinary and Animal Sciences, HERD, Grønnegårdsvej 2, 1870 Frederiksberg C, Denmark.

Published: December 2018

Background: Acquisition of knowledge and skills by agriculture students prior to real-life experience is a well-known educational challenge. Game-based learning has the advantage of being active, experiential, and problem-based, and provides immediate feedback. Simulation games are widely used in other fields to support traditional teaching methodology and actively engage students. This study investigates whether a digital pig farm game can assist agriculture students in acquiring knowledge and skills in farrowing management to reduce mortality in piglets prior to weaning.

Results: Overall the simulation group tended to score higher; however, at 5% confidence level, the difference was not significant. The simulation group had the lowest standard deviation which to some extent was due to reduced number of low-scoring students. Nevertheless, students requested more digital simulation for learning and practicing skills.

Conclusion: The use of game-based learning in agricultural education has a huge potential for building skills needed on a real pig farm. However, an increase in knowledge related to farrowing management was not documented.The integration of game-based learning into an educational setting needs further evaluation.

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Source
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC6271576PMC
http://dx.doi.org/10.1186/s40813-018-0105-6DOI Listing

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