The original version of this article contained an error in the description of Supplementary Movie 7, which incorrectly read 'Collision resulting in annihilation of two solitons. U = 45.1 V, f = 600 Hz, T = 50 °C, d = 8.0 μm. The original movie is taken at the frame rate of 91 fps. The playback speed is 7 fps.' The correct version reads 'Death of a soliton at a dust particle. U = 65.6 V, f = 800 Hz, T = 50 °C, d = 7.7 µm. The original movie is taken at the frame rate of 92 fps. The playback speed is 7 fps.' The HTML has been updated to include a corrected version of the 'Description of Additional Supplementary Files' file.
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http://dx.doi.org/10.1038/s41467-018-06028-0 | DOI Listing |
Sci Rep
November 2024
Departament d'Òptica i Optometria (DOO), Universitat Politècnica de Catalunya, BarcelonaTech (UPC), Campus de Terrassa, Edifici TR8, C.Violinista Vellsolà, 37, 08222, Barcelona, Terrassa, Spain.
Animated films are highly popular in society, particularly among children and adolescents. During film production, selecting an adequate colour palette and scene dynamism is crucial for creating a visual impact on the audience. However, the influence of visual aesthetics, such as colour and scene dynamism on visual fatigue remains unexplored.
View Article and Find Full Text PDFPsychol Rep
September 2024
Department of Neuroscience, Imaging and Clinical Sciences (DNISC) and ITAB, Institute for Advanced Biomedical Technologies, G. d'Annunzio University of Chieti-Pescara, Chieti, Italy.
Meaning-making and temporal memory are closely intertwined, yet we still do not know how the overall understanding of complex events affects retrospective temporal judgments. The present study investigated the effect of a manipulation of the temporal linearity of a narrative on the subsequent memory-for-time performance. Participants indicated the time of occurrence of short video clips extracted from a previously encoded movie on a horizontal timeline representing the movie duration.
View Article and Find Full Text PDFPLoS Comput Biol
September 2024
Department of Speech, Language, and Hearing Sciences, Moody College of Communication, The University of Texas at Austin, Austin, Texas, United States of America.
Communication in the real world is inherently multimodal. When having a conversation, typically sighted and hearing people use both auditory and visual cues to understand one another. For example, objects may make sounds as they move in space, or we may use the movement of a person's mouth to better understand what they are saying in a noisy environment.
View Article and Find Full Text PDFbioRxiv
June 2024
Department of Molecular Cellular and Developmental Biology, Yale University, New Haven, CT 06511, USA.
Our intuition suggests that when a movie is played in reverse, our perception of motion in the reversed movie will be perfectly inverted compared to the original. This intuition is also reflected in many classical theoretical and practical models of motion detection. However, here we demonstrate that this symmetry of motion perception upon time reversal is often broken in real visual systems.
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