Transient visual perturbations boost short-term balance learning in virtual reality by modulating electrocortical activity.

J Neurophysiol

J. Crayton Pruitt Family Department of Biomedical Engineering, University of Florida, Gainesville, Florida.

Published: October 2018

AI Article Synopsis

  • Immersive virtual reality (VR) can create unique training environments, but it often doesn't match the effectiveness of real-world motor training in improving performance.
  • The study aimed to investigate whether adding transient visual perturbations in VR could enhance brain activity and balance performance during a novel walking task.
  • Results showed that these visual perturbations led to increased brain activity related to balance and improved performance, suggesting they can enhance motor learning despite some challenges with VR training.

Article Abstract

Immersive virtual reality can expose humans to novel training and sensory environments, but motor training with virtual reality has not been able to improve motor performance as much as motor training in real-world conditions. An advantage of immersive virtual reality that has not been fully leveraged is that it can introduce transient visual perturbations on top of the visual environment being displayed. The goal of this study was to determine whether transient visual perturbations introduced in immersive virtual reality modify electrocortical activity and behavioral outcomes in human subjects practicing a novel balancing task during walking. We studied three groups of healthy young adults (5 male and 5 female for each) while they learned a balance beam walking task for 30 min under different conditions. Two groups trained while wearing a virtual reality headset, and one of those groups also had half-second visual rotation perturbations lasting ~10% of the training time. The third group trained without virtual reality. We recorded high-density electroencephalography (EEG) and movement kinematics. We hypothesized that virtual reality training with perturbations would increase electrocortical activity and improve balance performance compared with virtual reality training without perturbations. Our results confirmed the hypothesis. Brief visual perturbations induced increased theta spectral power and decreased alpha spectral power in parietal and occipital regions and improved balance performance in posttesting. Our findings indicate that transient visual perturbations during immersive virtual reality training can boost short-term motor learning by inducing a cognitive change, minimizing the negative effects of virtual reality on motor training. NEW & NOTEWORTHY We found that transient visual perturbations in virtual reality during balance training can boost short-term motor learning by inducing a cognitive change, overcoming the negative effects of immersive virtual reality. As a result, subjects training in immersive virtual reality with visual perturbations have equivalent performance improvement as training in real-world conditions. Visual perturbations elicited cortical responses in occipital and parietal regions and may have improved the brain's ability to adapt to variations in sensory input.

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Source
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC7054635PMC
http://dx.doi.org/10.1152/jn.00292.2018DOI Listing

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