When two identical objects move toward each other, overlap completely, and continue toward opposite ends of a space, observers might perceive them as streaming through or bouncing off each other. This phenomenon is known as 'stream/bounce perception'. In this study, we investigated the effect of the presentation of emoticons on stream/bounce perception in five experiments. In Experiment 1, we used emoticons representing anger ('('∧')'), a smile ('(^_^)'), and a sober face ('(°_°)', as a control), and observers were asked to judge whether two objects unrelated to the emoticon had streamed through or bounced off each other. The anger emoticon biased perception toward bouncing when compared with the smile or sober face emoticon. In Experiments 2 and 3, we controlled for the valence and arousal of emoticons, and found that arousal influenced stream/bounce perception but valence did not. Experiments 4 and 5 ruled out the possibility of attentional capture and response bias for the emoticon with higher arousal. Taken together, the findings indicate that emoticons with higher arousal evoke a mental image of a 'collision' in observers, thereby eliciting the bounce perception.
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http://dx.doi.org/10.1038/s41598-018-23973-4 | DOI Listing |
Atten Percept Psychophys
August 2023
Department of Psychology, Fylde College, Lancaster University, Lancaster, UK, LA1 4YF.
During multisensory integration, the time range within which visual and auditory information can be perceived as synchronous and bound together is known as the temporal binding window (TBW). With increasing age, the TBW becomes wider, such that older adults erroneously, and often dangerously, integrate sensory inputs that are asynchronous. Recent research suggests that attentional cues can narrow the width of the TBW in younger adults, sharpening temporal perception and increasing the accuracy of integration.
View Article and Find Full Text PDFPLoS One
January 2022
Department of Psychology, Doshisha University, Kyotanabe-shi, Kyoto, Japan.
Audio-visual integration relies on temporal synchrony between visual and auditory inputs. However, differences in traveling and transmitting speeds between visual and auditory stimuli exist; therefore, audio-visual synchrony perception exhibits flexible functions. The processing speed of visual stimuli affects the perception of audio-visual synchrony.
View Article and Find Full Text PDFJ Exp Psychol Hum Percept Perform
June 2021
We examine perceptual disambiguation and crossmodal interactions by considering the effect of recent perceptual history on stream-bounce perception. First, we tested the assumption that the audio-visual stream-bounce effect (visual-only trials mostly stream, whereas audio-visual trials mostly bounce) reflects some intrinsic preference for streaming that is broken by sound. Instead, we found that for naïve observers, visual-only stimuli are bistable and bias free.
View Article and Find Full Text PDFMultisens Res
December 2020
1Department of Psychology, Rikkyo University, 1-2-26, Kitano, Niiza-shi, Saitama, 352-8558, Japan.
Autism spectrum disorder (ASD) is characterized by atypical social communication and restricted and repetitive behaviors; such traits are continuously distributed across nonclinical and clinical populations. Recently, relationships between ASD traits and low-level multisensory processing have been investigated, because atypical sensory reactivity has been regarded as a diagnostic criterion of ASD. Studies regarding an audiovisual illusion (the double-flash illusion) reported that social communication difficulties are related to temporal aspects of audiovisual integration.
View Article and Find Full Text PDFIperception
June 2020
Graduate School of Humanities and Social Sciences, Hiroshima University.
When two identical objects on a screen move toward each other, coincide at the center of the screen, and then continue to move along their original trajectories to the opposite starting points, observers perceive these visual stimuli as showing one of the two possible scenarios: streaming through or bouncing off each other (stream/bounce perception). Previous research has shown that when a high-arousal face is presented along with the two moving objects, the bouncing percept was predominant, as compared with when a middle- or low-arousal face is presented. In this study, however, such a modulatory effect of the emotional face was eliminated when participants did not judge stream or bounce and the terms "bouncing/streaming" were not used in the experiments.
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