In social gaming networks, previous studies extensively investigated the influence of a variety of strategies on reciprocal behaviors in the prisoner's dilemma game. The studied frameworks range from the case that an individual uniformly cooperates or defects with all social contacts, to the recently reported divide-and-conquer games, where an individual can choose a particular move to play with each neighbor. In this paper, we investigate a divide-and-conquer tournament among 14 well-known strategies on social gaming networks. In the tournament, an individual's fitness is measured by accumulated and average payoff aggregated for a certain number of rounds. On the base of their fitness, the evolution of the population follows a local learning mechanism. Our observation indicates that the distribution of individuals adopting a strategy in degree ranking fundamentally changes the frequency of the strategy. In the divide-and-conquer gaming networks, our result suggests that the connectivity in social networks and strategy are two key factors that govern the evolution of the population.
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http://dx.doi.org/10.1038/s41598-017-15616-x | DOI Listing |
Ann Neurosci
January 2025
Department of Applied Psychology, GITAM School of Humanities and Social Sciences, Visakhapatnam, Andhra Pradesh, India.
Background: University students confront a wide range of issues during their pursuit of education. Understanding these issues is essential for developing effective treatments and support systems.
Purpose: This study aims to delineate the landscape of scholarly literature pertaining to psychosocial, academic, and psychological issues among university students.
Acta Bioeng Biomech
September 2024
Faculty of Computer Science, Kazimierz Wielki University, Bydgoszcz, Poland.
Monitoring and assessing the level of lower limb motor skills using the Biodex System plays an important role in the training of football players and in post-traumatic rehabilitation. The aim of this study was to build and test an artificial intelligence-based model to assess the peak torque of the lower limb extensors and flexors. The model was based on real-world results in three groups: hearing ( = 19) and deaf football players ( = 28) and non-training deaf pupils ( = 46).
View Article and Find Full Text PDFCogn Neurodyn
December 2025
Department of Computer Science and Engineering, Sathyabama Institute of Science and Technology, Chennai, TamilNadu India.
Emotion recognition plays a crucial role in brain-computer interfaces (BCI) which helps to identify and classify human emotions as positive, negative, and neutral. Emotion analysis in BCI maintains a substantial perspective in distinct fields such as healthcare, education, gaming, and human-computer interaction. In healthcare, emotion analysis based on electroencephalography (EEG) signals is deployed to provide personalized support for patients with autism or mood disorders.
View Article and Find Full Text PDFJ Clin Nurs
January 2025
School of Nursing and Midwifery, La Trobe University, Melbourne, Victoria, Australia.
Background: Depressive symptoms are common among people with dementia (PWD). Exergaming consisting of combined cognitive and physical training in gaming is increasingly used to alleviate their depressive symptoms in research. With its potential synergistic neurobiological and psychosocial effects on reducing depressive symptoms among PWD, this review aimed to understand its effectiveness and contents.
View Article and Find Full Text PDFBioengineering (Basel)
December 2024
School of Intelligence Science and Technology, University of Science and Technology Beijing, Beijing 100083, China.
With the aging population rising, the decline in spatial cognitive ability has become a critical issue affecting the quality of life among the elderly. Electroencephalogram (EEG) signal analysis presents substantial potential in spatial cognitive assessments. However, conventional methods struggle to effectively classify spatial cognitive states, particularly in tasks requiring multi-class discrimination of pre- and post-training cognitive states.
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