Background: In previous research on motion sickness in simulated and virtual vehicles, subjects' experience controlling the corresponding physical vehicles has been confounded with their age. During driving of virtual automobiles in a video game, we separated chronological age from experience driving physical automobiles.
Methods: Subjects drove a virtual automobile in a driving video game. Drivers were young adults with several years of experience driving physical automobiles, while nondrivers were individuals in the same age group who did not have a driver's license and had never driven an automobile. During virtual driving, we monitored movement of the head and torso. We collected independent measures of the incidence and severity of motion sickness.
Results: After virtual driving, motion sickness incidence did not differ between drivers (65%) and nondrivers (60%). Game performance and the severity of symptoms also did not differ between drivers and nondrivers. However, movement differed between subjects who later became motion sick and those who did not. In addition, physical driving experience influenced patterns of postural activity that preceded motion sickness during virtual driving.
Conclusions: The results are consistent with the postural instability theory of motion sickness, and help to illuminate relationships between the control of physical and virtual vehicles.Chang C-H, Chen F-C, Kung W-C, Stoffregen TA. Effects of physical driving experience on body movement and motion sickness during virtual driving. Aerosp Med Hum Perform. 2017; 88(11):985-992.
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http://dx.doi.org/10.3357/AMHP.4893.2017 | DOI Listing |
Zhonghua Yi Xue Za Zhi
January 2025
Department of Otorhinolaryngology and Head and Neck Surgery, Air Force Medical Center, Beijing100142, China.
To simplify the Chinese version of the Visually Induced Motion Sickness Susceptibility Questionnaire (VIMSSQ), develop the simplified Chinese version of VIMSSQ, and evaluate its performance. A cross-sectional study was conducted between May and July 2023. The Chinese version of the VIMSSQ was distributed to 783 university students at North China University of Science and Technology.
View Article and Find Full Text PDFEur Arch Otorhinolaryngol
January 2025
Motion Sickness and Human Performance Laboratory, The Israel Naval Medical Institute, IDF Medical Corps, Haifa, Israel.
Purpose: Acute acoustic trauma (AAT) is a sudden sensorineural hearing loss (SNHL) due to exposure to high intensity impulse noise. There are no acceptable treatment guidelines, although several studies showed steroids could be effective in restoring hearing levels. A recent report suggested that steroids combined with hyperbaric oxygen therapy (HBOT) are a superior regiment for AAT.
View Article and Find Full Text PDFSensors (Basel)
January 2025
Instituto de Ciencias Aplicadas y Tecnología (ICAT), Universidad Nacional Autónoma de México, Ciudad de México C.P. 04510, Mexico.
Mobility is essential for individuals with physical disabilities, and wheelchairs significantly enhance their quality of life. Recent advancements focus on developing sophisticated control systems for effective and efficient interaction. This study evaluates the usability and performance of three wheelchair control modes manual, automatic, and voice controlled using a virtual reality (VR) simulation tool.
View Article and Find Full Text PDFJ Otolaryngol Head Neck Surg
January 2025
Département d'ORL du CHUS, Université de Sherbrooke, Sherbrooke, Quebec, Canada.
Introduction: Vestibular migraine (VM), particularly its chronic variant, poses a diagnostic challenge. Patients suffering from VM may not have the characteristic headaches associated with the dizziness. In these cases, a marker for migraine pathology in general could help appropriately diagnose certain types of dizziness as migrainous despite these patients not meeting current diagnostic criteria for VM.
View Article and Find Full Text PDFArch Rehabil Res Clin Transl
December 2024
Department of Physical Medicine and Rehabilitation, National Health Insurance Service Ilsan Hospital, Goyang, Republic of Korea.
Objective: To evaluate the usability and adverse effects associated with virtual reality (VR) cognitive training and identify factors influencing them.
Design: Survey-based observational study.
Setting: Department of Rehabilitation Medicine in the hospital.
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