AI Article Synopsis

  • The study evaluated the effects of kinematic training (KT) through virtual reality (VR) and laser on chronic neck pain in a randomized controlled trial with 90 participants.
  • Significant improvements were observed in disability, neck motion velocity, and pain intensity among those using VR and laser compared to a control group, with VR showing greater benefits.
  • The findings indicate that both KT methods are effective for improving neck pain and function, with VR demonstrating superior outcomes, suggesting a potential direction for further research.

Article Abstract

Purpose: To evaluate short- and intermediate-term effects of kinematic training (KT) using virtual reality (VR) or laser in patients with chronic neck pain.

Methods: A randomised controlled trial with three arms (laser, VR, control) to post-intervention (N = 90), and two arms (laser or VR) continuing to 3 months follow-up. Home training intervention was provided during 4 weeks to VR and laser groups while control group waited.

Outcome Measures: Primary outcome measures included neck disability index (NDI), global perceived effect (GPE), and cervical motion velocity (mean and peak). Secondary outcome measures included pain intensity (VAS), health status (EQ5D), kinesiophobia (TSK), range, smoothness, and accuracy of neck motion as measured by the neck VR system. Measures were taken at baseline, immediately post-training, and 3 months later.

Results: Ninety patients with neck pain were randomised to the trial, of which 76 completed 1 month follow-up, and 56 the 3 months follow-up. Significant improvements were demonstrated in NDI and velocity with good effect sizes in intervention groups compared to control. No within-group changes were presented in the control group, compared to global improvements in intervention groups. Velocity significantly improved at both time points in both groups. NDI, VAS, EQ5D, TSK and accuracy significantly improved at both time points in VR and in laser at 3 months evaluation in all but TSK. GPE scores showed 74-84% of participants perceived improvement and/or were satisfied. Significant advantages to the VR group compared to laser were found in velocity, pain intensity, health status and accuracy at both time points.

Conclusion: The results support home kinematic training using VR or laser for improving disability, neck pain and kinematics in the short and intermediate term with an advantage to the VR group. The results provide directions for future research, use and development.

Trial Registration: ACTRN12615000231549.

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Source
http://dx.doi.org/10.1007/s00586-017-5323-0DOI Listing

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