There are different ways to add haptic input during walking which may affect walking balance. This study compared the use of two different haptic tools (rigid railing and haptic anchors) and investigated whether any effects on walking were the result of the added sensory input and/or the posture generated when using those tools. Data from 28 young healthy adults were collected using the Mobility Lab inertial sensor system (APDM, Oregon, USA). Participants walked with and without both haptic tools and while pretending to use both haptic tools (placebo trials), with eyes opened and eyes closed. Using the tools or pretending to use both tools decreased normalized stride velocity (p < .001-0.008) and peak medial-lateral (ML) trunk velocity (p < .001-0.001). Normalized stride velocity was slower when actually using the railing compared to placebo railing trials (p = .006). Using the anchors resulted in lower peak ML trunk velocity than the railing (p = .002). The anchors had lower peak ML trunk velocity than placebo anchors (p < .001), but there was no difference between railing and placebo railing (p > .999). These findings highlight a difference in the type of tool used to add haptic input and suggest that changes in balance control strategy resulting from using the railing are based on arm placement, where it is the posture combined with added sensory input that affects balance control strategies with the haptic anchors. These findings provide a strong framework for additional research to be conducted on the effects of haptic input on walking in populations known to have decreased walking balance.
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http://dx.doi.org/10.1007/s00221-017-4921-8 | DOI Listing |
Eur J Dent Educ
December 2024
Digital Dentistry, Academic Centre for Dentistry Amsterdam (ACTA), Amsterdam, The Netherlands.
Introduction: Digital simulation in dental education has substantially evolved, addressing several educational challenges in dentistry. Following global lockdowns and sustainability concerns, dental educators are increasingly adopting digital simulation to enhance or replace traditional training methods. This review aimed to contribute to a uniform taxonomy for extended reality (XR) simulation within dental education.
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October 2024
Artificial Intelligence Division in Simulation, Education, and Training, University of Arizona, Tucson, USA.
Standardized patients (SPs) are widely used in medical education to teach clinical skills and provide assessments. SPs allow students to practice history taking, physical exams, and communication in controlled settings. However, SPs have limitations such as fatigue, performance variability, and the inability to simulate certain conditions, which virtual patients (VPs) can address.
View Article and Find Full Text PDFJ Craniofac Surg
January 2025
Department of Plastic Surgery, University Hospital Muenster.
Robotic-assisted microsurgery has emerged as a transformative technology, offering enhanced precision for complex procedures across various fields, including lymphatic surgery, breast reconstruction, trauma, and neurosurgery. This paper reviews current advancements, applications, and potential future directions for robotic-assisted microsurgery. In lymphatic surgery, robotic systems such as Symani have improved precision in thoracic duct reconstruction and lymphatic vessel anastomoses, reducing morbidity despite longer surgery times.
View Article and Find Full Text PDFSensors (Basel)
October 2024
Faculty of Computer Science, University of the Basque Country (UPV/EHU), 20018 San Sebastian, Spain.
Haptic technologies are increasingly valuable for human-computer interaction in its many flavors, including, of course, virtual reality systems, which are becoming very useful tools for education, training, and rehabilitation in many areas of medicine, engineering, and daily life. There is a broad spectrum of technologies and approaches that provide haptic stimuli, ranging from the well-known force feedback to subtile pseudo-haptics and visual haptics. Correspondingly, there is a broad spectrum of applications and system designs that include haptic technologies as a relevant component and interaction feature.
View Article and Find Full Text PDFBrain Sci
August 2024
Faculty of Health Sciences, Ontario Tech University, Oshawa, ON L1G 0C5, Canada.
Artificial Intelligence (AI), computer simulations, and virtual reality (VR) are increasingly becoming accessible tools that can be leveraged to implement training protocols and educational resources. Typical assessment tools related to sensory and neural processing associated with task performance in virtual environments often rely on self-reported surveys, unlike electroencephalography (EEG), which is often used to compare the effects of different types of sensory feedback (e.g.
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