Reaching back: the relative strength of the retroactive emotional attentional blink.

Sci Rep

Department of Psychiatry and Behavioral Sciences, Vanderbilt University, 1601 23rd Avenue South Nashville, TN 37212, USA.

Published: March 2017

Visual stimuli with emotional content appearing in close temporal proximity either before or after a target stimulus can hinder conscious perceptual processing of the target via an emotional attentional blink (EAB). This occurs for targets that appear after the emotional stimulus (forward EAB) and for those appearing before the emotional stimulus (retroactive EAB). Additionally, the traditional attentional blink (AB) occurs because detection of any target hinders detection of a subsequent target. The present study investigated the relations between these different attentional processes. Rapid sequences of landscape images were presented to thirty-one male participants with occasional landscape targets (rotated images). For the forward EAB, emotional or neutral distractor images of people were presented before the target; for the retroactive EAB, such images were also targets and presented after the landscape target. In the latter case, this design allowed investigation of the AB as well. Erotic and gory images caused more EABs than neutral images, but there were no differential effects on the AB. This pattern is striking because while using different target categories (rotated landscapes, people) appears to have eliminated the AB, the retroactive EAB still occurred, offering additional evidence for the power of emotional stimuli over conscious attention.

Download full-text PDF

Source
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC5334653PMC
http://dx.doi.org/10.1038/srep43645DOI Listing

Publication Analysis

Top Keywords

attentional blink
12
retroactive eab
12
emotional attentional
8
emotional stimulus
8
forward eab
8
emotional
7
target
7
eab
6
images
6
reaching relative
4

Similar Publications

Background And Aims: Uncontrollable gaming behavior is a core symptom of Internet Gaming Disorder (IGD). Attentional bias towards game-related cues may contribute to the difficulty in regulating online gaming behavior. However, the context-specific attentional bias and its cognitive mechanisms in individuals with IGD have not been systematically investigated.

View Article and Find Full Text PDF
Article Synopsis
  • Driving involves complex coordination that deteriorates with age, affecting cognitive and motor functions.
  • A study compared blink behavior and neural responses in younger and older adults during reactive and proactive driving tasks, revealing that younger participants had shorter blink durations and more efficient neural processing.
  • Functional connectivity analysis indicated that younger adults exhibit stronger network integration in various brain areas, while older adults showed signs of compensatory mechanisms in attention networks, suggesting adaptability in response to cognitive demands.
View Article and Find Full Text PDF

In the attentional blink paradigm, participants attempt to identify two targets appearing in a rapidly presented stream of distractors. Report accuracy is typically high for the first target (T1) while identification of the second target (T2) is impaired when it follows within about 200-400 ms of T1. An important question is whether T2 is processed to a semantic level even when participants are unaware of its identity.

View Article and Find Full Text PDF

Long-term effects of concussion on attention, sensory gating and motor learning.

Exp Brain Res

December 2024

Department of Kinesiology and Health Sciences, University of Waterloo, 200 University Ave. W, Waterloo, ON, N2L 3G1, Canada.

The current work aimed to understand the behavioral manifestations that result from disruptions to the selective facilitation of task-relevant sensory information at early cortical processing stages in those with a history of concussion. A total of 40 participants were recruited to participate in this study, with 25 in the concussion history group (Hx) and 15 in the control group (No-Hx). Somatosensory-evoked potentials (SEPs) were elicited via median nerve stimulation while subjects performed a task that manipulated their focus of attention toward or away from proprioceptive cues.

View Article and Find Full Text PDF

Want AI Summaries of new PubMed Abstracts delivered to your In-box?

Enter search terms and have AI summaries delivered each week - change queries or unsubscribe any time!