Background: Gambling can cause significant health and social harms for individuals, their families, and communities. While many studies have explored the individual factors that may lead to and minimise harmful gambling, there is still limited knowledge about the broader range of factors that may contribute to gambling harm. There are significant regulations to prevent the marketing of some forms of gambling but comparatively limited regulations relating to the marketing of newer forms of online gambling such as sports betting. There is a need for better information about how marketing strategies may be shaping betting attitudes and behaviours and the range of policy and regulatory responses that may help to prevent the risky or harmful consumption of these products.
Methods: We conducted qualitative, semi-structured interviews with 50 Australian men (aged 20-37 years) who gambled on sports. We explored their attitudes and opinions regarding sports betting marketing, the embedding of marketing within sports and other non-gambling community environments, and the implications this had for the normalisation of betting.
Results: Our findings indicate that most of the environments in which participants reported seeing or hearing betting advertisements were not in environments specifically designed for betting. Participants described that the saturation of marketing for betting products, including through sports-based commentary and sports programming, normalised betting. Participants described that the inducements offered by the industry were effective marketing strategies in getting themselves and other young men to bet on sports. Inducements were also linked with feelings of greater control over betting outcomes and stimulated some individuals to sign up with more than one betting provider.
Conclusions: This research suggests that marketing plays a strong role in the normalisation of gambling in sports. This has the potential to increase the risks and subsequent harms associated with these products. Legislators must begin to consider the cultural lag between an evolving gambling landscape, which supports sophisticated marketing strategies, and effective policies and practices which aim to reduce and prevent gambling harm.
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http://www.ncbi.nlm.nih.gov/pmc/articles/PMC5247806 | PMC |
http://dx.doi.org/10.1186/s12954-017-0131-8 | DOI Listing |
PLoS One
December 2024
Department of Basic Education, Jiangsu Shipping College, Nantong, China.
Incorporating fuzzy logic-based models into sports prediction has generated significant interest due to the intricate nature of athletic events and the many factors influencing their outcomes. This study evaluates the effectiveness of fuzzy logic-based models in predicting sports event outcomes using a hybrid CRITIC-VIKOR approach. The objective is to improve the accuracy and reliability of sports predictions by addressing the complexity and uncertainty inherent in sports data.
View Article and Find Full Text PDFActa Psychol (Amst)
November 2024
School of Psychology, Shanghai University of Sport, Shanghai, China. Electronic address:
In three studies, we investigated how League of Legends (LOL) game experience and game skill relate to players' performance in the Iowa Gambling Task (IGT), Balloon Analogue Risk Task (BART), and Probability Discounting Task (PDT). Additionally, the present study examined the relationship between players' in-game risk preferences and their performance in three types of decision-making tasks. To achieve this, we utilized a self-developed League of Legends Risk Propensity Scale (LRPS) to characterize LOL players' in-game risk preferences.
View Article and Find Full Text PDFAddiction
December 2024
Greo Evidence Insights, Guelph, ON, Canada.
Niger Med J
November 2024
Community and Clinical Research Division, First On-Call Initiative, Port Harcourt, Nigeria.
J Prev (2022)
November 2024
Addictive Behaviors Research Group (GCA), Department of Psychology, Faculty of Psychology, University of Oviedo, Plaza Feijoo S/N, 33003, Oviedo, Spain.
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