This study examined preferences and ascriptions of human control for avatars associated with positive and negative language. An avatar is a graphical representation of an individual user in a virtual world. Users form judgments of other virtual world users based on the appearance and behavior of their avatars in the absence of physical cues. In particular, users have previously displayed sensitivity toward anthropomorphism and verbal behavior of avatars they encounter within virtual environments. Thus far, investigations of language in online and virtual spaces have been limited to specific contexts. University student participants and Amazon Mechanical Turk workers were shown two avatars. Each pair consisted of two out of three possible appearances: a tiger, a male, or a female. Each avatar was aligned with a different text introduction: one containing words of positive emotional valence and the other of negative emotional valence. Participants from both samples preferred avatars associated with positive language, regardless of appearance, but participants did not ascribe human control of an avatar based on either emotional valance or appearance. Significant differences for reported preferences and likeability demonstrate the salience of emotive language as a social cue even in short text introductions for avatars. These findings suggest that those we like and want to be around in virtual environments might not necessarily align with whom we view as human.
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http://dx.doi.org/10.1089/cyber.2016.0374 | DOI Listing |
Biol Psychol
January 2025
Department of Psychology, Institute for Mind and Brain, University of South Carolina, Columbia, SC 29201, USA. Electronic address:
We examined differences in physiological responses to aversive and non-aversive naturalistic audiovisual stimuli and their auditory and visual components within the same experiment. We recorded five physiological measures that have been shown to be sensitive to affect: electrocardiogram, electromyography (EMG) for zygomaticus major and corrugator supercilii muscles, electrodermal activity (EDA), and skin temperature. Valence and arousal ratings confirmed that aversive stimuli were more negative in valence and higher in arousal than non-aversive stimuli.
View Article and Find Full Text PDFMem Cognit
January 2025
École de Psychologie, Université de Moncton, Moncton, NB, E1A 3E9, Canada.
In short-term ordered recall tasks, phonological similarity impedes item and order recall, while semantic similarity benefits item recall with a weak or null effect on order recall. Ishiguro and Saito recently suggested that these contradictory findings were due to an inadequate assessment of semantic similarity. They proposed a novel measure of semantic similarity based on the distance between items in a three-dimensional space composed of the semantic dimensions of valence, arousal, and dominance.
View Article and Find Full Text PDFPsychopharmacology (Berl)
January 2025
Edith Collins Centre for Translational Research in Alcohol, Drugs and Toxicology, Royal Prince Alfred Hospital, Sydney Local Health District, Sydney, NSW, Australia.
Rationale: Both topiramate and naltrexone have been shown to affect neural alcohol cue reactivity in alcohol use disorder (AUD). However, their comparative effects on alcohol cue reactivity are unknown. Moreover, while naltrexone has been found to normalize hyperactive localized network connectivity implicated in AUD, no studies have examined the effect of topiramate on intrinsic functional connectivity or compared functional connectivity between these two widely used medications.
View Article and Find Full Text PDFEntropy (Basel)
January 2025
School of Computer Science, Guangdong Polytechnic Normal University, Guangzhou 510665, China.
Emotion recognition is an advanced technology for understanding human behavior and psychological states, with extensive applications for mental health monitoring, human-computer interaction, and affective computing. Based on electroencephalography (EEG), the biomedical signals naturally generated by the brain, this work proposes a resource-efficient multi-entropy fusion method for classifying emotional states. First, Discrete Wavelet Transform (DWT) is applied to extract five brain rhythms, i.
View Article and Find Full Text PDFScience
January 2025
Laboratory of Cerebral Cortex Research, HUN-REN Institute of Experimental Medicine, Budapest, Hungary.
Rewards are essential for motivation, decision-making, memory, and mental health. We identified the subventricular tegmental nucleus (SVTg) as a brainstem reward center. In mice, reward and its prediction activate the SVTg, and SVTg stimulation leads to place preference, reduced anxiety, and accumbal dopamine release.
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