[Purpose] The aim of this study was to assess the effects of 8 weeks of Wii Fit balance game training on the balance abilities of students with intellectual disabilities. [Subjects and Methods] Twenty-four students with intellectual disabilities were selected and randomly divided into Wii Fit balance game training, physical education, and sedentary activity groups. The Wii Fit balance game training group received two 40-minute Wii Fit balance game training sessions per week for a total of 8 weeks. Kruskal-Wallis one-way analysis of variance and the Wilcoxon signed rank test were used to compare differences. [Results] After eight weeks of training, the Wii Fit balance game training group showed significant differences between the pre- and post-training parameters, including the duration of standing on one leg with the eyes closed, average anteroposterior movement speed, swing area per unit time, and speed strength index. The physical education group showed significant differences between the pre- and post-training speed strength index values. The sedentary activity group did not show any significant differences between the pre- and post-training parameters. [Conclusion] Wii Fit balance game training can improve static balance and lower extremity muscle strength in students with intellectual disabilities.
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http://dx.doi.org/10.1589/jpts.28.1422 | DOI Listing |
Heliyon
January 2025
Department of Industrial Engineering, Istinye University, Istanbul, Turkey.
The recent adoption of modern technologies has led to the fourth industrial revolution or Industry 4.0 (I4.0).
View Article and Find Full Text PDFPeerJ
January 2025
Department of Intensive Care, Medical Center Leeuwarden, Leeuwarden, Netherlands.
Introduction: Early mobilization reduces long-term muscle weakness after intensive care unit (ICU) admission, but barriers (e.g., anxiety, lack of motivation) may complicate patients' adherence to exercise.
View Article and Find Full Text PDFBMC Vet Res
January 2025
Department of Veterinary Medicine and Animal Production, University of Naples Federico II, Via Federico Delpino 1, Naples, 80137, Italy.
Background: Wild game meat has over the years gained popularity across the globe as it is considered a food source with high protein content, low fat content, and a balanced composition of fatty acids and minerals, which are requirements for a healthy diet. Despite this popularity, there is a concern over its safety as many species of wildlife are reservoirs of zoonotic diseases including those of bacterial origin, more so antibiotic-resistant bacteria.
Methods: This study aimed to describe the prevalence of antibiotic-resistant bacteria in mammalian wild game, following the Preferred Reporting Items for Systematic reviews and Meta-Analyses (PRISMA) guidelines.
Sensors (Basel)
December 2024
The College of Computer Science and Technology, Nanjing University of Aeronautics and Astronautics, Nanjing 211106, China.
Software-defined networking (SDN) offers an effective solution for flexible management of Wireless Sensor Networks (WSNs) by separating control logic from sensor nodes. This paper tackles the challenge of timely recovery from SDN controller failures and proposes a game theoretic model for multi-domain controllers. A game-enhanced autonomous fault recovery algorithm for SDN controllers is proposed, which boasts fast fault recovery and low migration costs.
View Article and Find Full Text PDFSci Rep
January 2025
College of Business Administration, Chaohu University, Hefei, 238024, China.
Trade policy differences among different countries are important factors affecting international trade cooperation. In this paper, we build an evolutionary game model of international trade in which complex networks portray game relationships and trade policy differences are game strategies of players. Compared with the fully coupled game relationship and two-strategies game, the game relationship dynamic adjustment, trade policy differences and stochastic game payoffs in this paper are more in line with the real international trade context.
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