A PHP Error was encountered

Severity: Warning

Message: file_get_contents(https://...@pubfacts.com&api_key=b8daa3ad693db53b1410957c26c9a51b4908&a=1): Failed to open stream: HTTP request failed! HTTP/1.1 429 Too Many Requests

Filename: helpers/my_audit_helper.php

Line Number: 176

Backtrace:

File: /var/www/html/application/helpers/my_audit_helper.php
Line: 176
Function: file_get_contents

File: /var/www/html/application/helpers/my_audit_helper.php
Line: 250
Function: simplexml_load_file_from_url

File: /var/www/html/application/helpers/my_audit_helper.php
Line: 3122
Function: getPubMedXML

File: /var/www/html/application/controllers/Detail.php
Line: 575
Function: pubMedSearch_Global

File: /var/www/html/application/controllers/Detail.php
Line: 489
Function: pubMedGetRelatedKeyword

File: /var/www/html/index.php
Line: 316
Function: require_once

Recovering stereo vision by squashing virtual bugs in a virtual reality environment. | LitMetric

Recovering stereo vision by squashing virtual bugs in a virtual reality environment.

Philos Trans R Soc Lond B Biol Sci

School of Optometry and Helen Wills Neuroscience Institute, University of California, Berkeley, CA 94720, USA

Published: June 2016

AI Article Synopsis

  • Stereopsis allows us to perceive depth through binocular disparity, but many people are stereo-deficient and depend on monocular cues instead.
  • Researchers trained stereo-blind or stereo-deficient adults using a virtual reality "bug squashing" game, assessing how they perceived depth through a mix of monocular and stereoscopic cues.
  • After training, participants showed improved stereoacuity and relied more on stereoscopic information, demonstrating that experience can enhance depth perception even in those with poor binocular vision.

Article Abstract

Stereopsis is the rich impression of three-dimensionality, based on binocular disparity-the differences between the two retinal images of the same world. However, a substantial proportion of the population is stereo-deficient, and relies mostly on monocular cues to judge the relative depth or distance of objects in the environment. Here we trained adults who were stereo blind or stereo-deficient owing to strabismus and/or amblyopia in a natural visuomotor task-a 'bug squashing' game-in a virtual reality environment. The subjects' task was to squash a virtual dichoptic bug on a slanted surface, by hitting it with a physical cylinder they held in their hand. The perceived surface slant was determined by monocular texture and stereoscopic cues, with these cues being either consistent or in conflict, allowing us to track the relative weighting of monocular versus stereoscopic cues as training in the task progressed. Following training most participants showed greater reliance on stereoscopic cues, reduced suppression and improved stereoacuity. Importantly, the training-induced changes in relative stereo weights were significant predictors of the improvements in stereoacuity. We conclude that some adults deprived of normal binocular vision and insensitive to the disparity information can, with appropriate experience, recover access to more reliable stereoscopic information.This article is part of the themed issue 'Vision in our three-dimensional world'.

Download full-text PDF

Source
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC4901458PMC
http://dx.doi.org/10.1098/rstb.2015.0264DOI Listing

Publication Analysis

Top Keywords

stereoscopic cues
12
virtual reality
8
reality environment
8
cues
5
recovering stereo
4
stereo vision
4
vision squashing
4
virtual
4
squashing virtual
4
virtual bugs
4

Similar Publications

Want AI Summaries of new PubMed Abstracts delivered to your In-box?

Enter search terms and have AI summaries delivered each week - change queries or unsubscribe any time!