Proponents of the action-specific account of perception and action posit that participants perceive their environment relative to their capabilities. For example, softball players who batted well judge the ball as being larger compared to players who did not hit as well. In the present study, we examined this issue in the context of a well-known speed-accuracy movement task that can be examined in the laboratory, repetitive Fitts aiming. In the Fitts task, a performer moved as quickly and as accurately as possible between two targets, D units of distance apart (between 2.5 and 20.0 cm) and of W width (1.0 cm or less). In the Fitts task, we posited that individuals do not have access to performance quality. Thus, we asked whether individual differences in Fitts task performance was related to perception of target width. If Fitts task performance is related to perception of target width, then the action-specific effect on perception does not require explicit knowledge of performance and, furthermore, these effects reside during on-line visual control of the task. We show that only when subjects were provided with a performance score was there a relation between Fitts task performance and target width judgment error. We interpret this result to mean that action-specific effects do not occur during perceptual processing of the task, but action-specific effects are the result of postperformance evaluation processes.
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http://dx.doi.org/10.3758/s13414-016-1132-5 | DOI Listing |
PLoS One
December 2024
Rehab Technologies Lab, Istituto Italiano di Tecnologia, Genoa, Italy.
Understanding the impact of gravity on daily upper-limb movements is crucial for comprehending upper-limb impairments. This study investigates the relationship between gravitational force and upper-limb mobility by analyzing hand trajectories from 24 healthy subjects performing nine pick-and-place tasks, captured using a motion capture system. The results reveal significant differences in motor behavior in terms of planning, smoothness, efficiency, and accuracy when movements are performed against or with gravity.
View Article and Find Full Text PDFJ Mot Behav
December 2024
Department of Psychology, Nanjing University, Nanjing, Jiangsu Province, China.
According to Fitts' law, an individual's speed-accuracy tradeoff is only related to the object's properties. According to previous research, the movement time to hit the current target can be affected by the target of different size on the previous trial where the Fitts' law task is affected by trial history. However, in a dyadic context, the question is whether there is still a trial-to-trial transfer across individuals.
View Article and Find Full Text PDFFront Neurol
October 2024
exoIQ GmbH, Hamburg, Germany.
Background: Upper limb exoskeletons are recommended to alleviate muscle fatigue, particularly in working conditions inducing musculoskeletal discomfort like overhead work. However, wearing an exoskeleton might introduce cognitive-motor interference, affecting performance. Understanding its neural impact and potential gender differences in design effects is crucial.
View Article and Find Full Text PDFFront Hum Neurosci
October 2024
Department of Physical Therapy, Faculty of Health Sciences, Hokkaido University of Science, Sapporo, Hokkaido, Japan.
Although previous studies have suggested that motor adaptation through motor imagery training of similar tasks can improve retention and generalization of motor learning, the benefits of mental and physical training remain unclear for different task difficulties. Two experiments were conducted in this study. The first experiment aimed to determine whether there were differences in movement time (MT) when drawing circles based on three conditions in accordance with Fitts' law.
View Article and Find Full Text PDFErgonomics
October 2024
Department of Information Technology, Kannur University, Kannur, Kerala, India.
Touchless interfaces have gained considerable importance in the modern era, particularly due to their user-friendly and hygienic nature of interaction. This article presents the designing of two touchless cursor control systems based on hand gestures and head movements utilising the MediaPipe framework to extract the key landmarks of the hand and face utilising a laptop camera. The index finger's landmark points are tracked and converted to corresponding screen coordinates for cursor control.
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