Image forensics with the presence of an adversary, such as the interplay between the sensor-based camera source identification (CSI) and the fingerprint-copy attack, has attracted increasing attention recently. In this paper, we propose a framework of CSI game with both complete information and incomplete information. A noise level-based counter anti-forensic method is presented to detect the potential fingerprint-copy attack, and unlike the state-of-the-art countermeasure of the triangle test, it does not need to collect the candidate image set. With the existence of countermeasure, a rational forger needs to balance the tradeoff between synthesizing source information and leaving new detectable evidence of raising the noise level of a forged image. The mixed-strategy other than the sequential-move assumption is adopted to solve the games. The Bayesian game is introduced to address the information asymmetry in practice. The Nash equilibrium of both the complete information game and Bayesian game are theoretically analyzed, and the expected Nash equilibrium payoff of a Bayesian game is obtained. Nash equilibrium receiver operating characteristic curves are adopted to evaluate the detection performance. Simulation results show that the information asymmetry can remarkably affect the final detection performance. To our knowledge, this paper is the first attempt in analyzing a Bayesian forensic game with practical information asymmetry.
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http://dx.doi.org/10.1109/TCYB.2016.2557802 | DOI Listing |
Neuroimage
January 2025
Academy of Wellness and Human Development, Hong Kong Baptist University, Hong Kong, China.
The ability to infer a speaker's utterance within a particular context for the intended meaning is central to communication. Yet, little is known about the underlying neurocomputational mechanisms of pragmatic inference, let alone relevant differences among individuals. Here, using a reference game combined with model-based functional magnetic resonance imaging (fMRI), we showed that an individual-level pragmatic inference model was a better predictor of listeners' performance than a population-level model.
View Article and Find Full Text PDFSensors (Basel)
December 2024
Mechanical and Mechatronics Engineering Department, University of Waterloo, 200 University Ave W, Waterloo, ON N2L 3G1, Canada.
This paper addresses two challenges in AV motion planning: adherence to right-of-way and handling uncertainties, using two game-theoretic frameworks, namely Stackelberg and Nash Bayesian (Bayesian). By modeling the interactions between road users as a hierarchical relationship, the proposed approach enables the AV to strategically optimize its trajectory while considering the actions and priorities of other road users. Additionally, the Bayesian equilibrium aspect of the framework incorporates probabilistic beliefs and updates them based on sensor measurements, allowing the AV to make informed decisions in the presence of uncertainty in the sensory system.
View Article and Find Full Text PDFJ Behav Addict
December 2024
1The Frederick J. and Marion A. Schindler Cognitive Neurophysiology Laboratory, The Ernest J. Del Monte Institute for Neuroscience, Department of Neuroscience, University of Rochester School of Medicine and Dentistry, Rochester, NY 14642, USA.
Background And Aims: Video games are a common form of entertainment in adolescents, which may result in gaming habits characterized by impairment to reward-related decision-making. The aim of the current study was to investigate the relationship between reward processing and symptoms of gaming addiction in adolescents.
Methods: Data from three consecutive follow-up years (years 2, 3 and 4) of the Adolescent Brain Cognitive Development (ABCD) Study were analyzed (n = 6,143, total observations = 12,745, mean age at year-2 = 12 years).
Neurosci Res
December 2024
Center for Information and Neural Networks, NICT, 1-4 Yamadaoka, Suita, Osaka 565-0871, Japan; Graduate School of Frontier Biosciences, Osaka University, 1-3 Yamadaoka, Suita, Osaka 565-0871, Japan. Electronic address:
Bargaining is fundamental in human social interactions and often studied using the ultimatum game, where a proposer offers a division of resources, and the responder decides whether to accept or reject it. If accepted, the resources are divided as proposed, but neither party receives anything otherwise. While previous research has typically focused on either the choice or response time, a computational approach that integrates both can provide deeper insights into the cognitive and neural processes involved.
View Article and Find Full Text PDFJ R Soc Interface
December 2024
Alan Turing Institute, London, NW1 2DB, UK.
Linguistic rules form the cornerstone of human communication, enabling people to understand and interact with one another effectively. However, there are always irregular exceptions to regular rules, with one of the most notable being the past tense of verbs in English. In this work, a naming game approach is developed to investigate the collective effect of social behaviours on language dynamics, which encompasses social learning, self-learning with preference and forgetting due to memory constraints.
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