Active video games (AVGs) may be useful for movement skill practice. This study examined children's skill execution while playing Xbox Kinectâ„¢ and during movement skill assessment. Nineteen children (10 boys, 9 girls; M age=7.9 yr., SD=1.4) had their skills assessed before AVG play and then were observed once a week for 6 wk. while playing AVGs for 50 min. While AVG play showed evidence of correct skill performance (at least 30-50% of the time when playing table tennis, tennis, and baseball), nearly all skills were more correctly performed during skill assessment (generally more than 50% of the time). This study may help researchers to better understand the role AVGs could play in enhancing real life movement skills.
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http://dx.doi.org/10.2466/25.10.PMS.121c24x5 | DOI Listing |
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