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Piloting a classroom-based intervention in after-school programmes: a case study in science migration. | LitMetric

AI Article Synopsis

  • Policy-makers are interested in enhancing family and child well-being through improved after-school programs and are seeking effective, evidence-based strategies.
  • The study investigates the feasibility of applying the Good Behavior Game, a classroom behavior management curriculum, in after-school settings.
  • Findings include insights from program observations, interviews, and implementation fidelity ratings, as well as challenges faced while adapting classroom interventions for after-school programs.

Article Abstract

Policy-makers are looking to after-school programs to improve family and child well-being and are searching for evidence-based ways to improve the quality of after-school programs. This study examines whether the Good Behavior Game, a behavior management curriculum designed for school classrooms, can be easily migrated to academically-focused after-school programs. Our results are based on program observations, qualitative interviews, and ratings of implementation fidelity. We provide a description of the structure and activities in these after-school programs, then identify challenges to implementing and evaluating classroom-based interventions in the after-school setting.

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Source
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC4655975PMC
http://dx.doi.org/10.1108/17466660200900014DOI Listing

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