A novel algorithm for constructing computer-generated holograms using point clusters is presented. This method exploits the precalculated triangular meshes used in previous research and can reconstruct less noisy 3D objects. In addition, the high-speed property of a ferroelectric liquid crystal spatial light modulator is utilized to enhance the reconstruction quality. All 3D holograms generated in this paper are based on Fresnel propagation; thus, the Fresnel plane is treated as a vital element in producing the hologram. A GeForce GTX 770 graphics card with 2 GB memory was used to achieve parallel high-speed hologram generation.

Download full-text PDF

Source
http://dx.doi.org/10.1364/AO.54.005726DOI Listing

Publication Analysis

Top Keywords

point clusters
8
enhancing quality
4
quality reconstructed
4
reconstructed objects
4
objects point
4
clusters novel
4
novel algorithm
4
algorithm constructing
4
constructing computer-generated
4
computer-generated holograms
4

Similar Publications

Want AI Summaries of new PubMed Abstracts delivered to your In-box?

Enter search terms and have AI summaries delivered each week - change queries or unsubscribe any time!