Understanding human behavior in the context of exploration and navigation is an important but challenging problem. Such understanding can help in the design of safe structures and spaces that implicitly aid humans during evacuation or other emergency situations. In particular, the role that memory plays in this process is something that is crucial to understand. In this paper, we develop a novel serious game-based experimental approach to understanding the non-randomness and the impact of memory on the human exploration process. We show that a simple memory model, with a depth of between 6 and 8 steps, is sufficient to approximate a 'human-like' level of exploration efficiency. We also demonstrate the advantages that a game-based experimental methodology brings to these kinds of experiments in the amount of data that can be collected as compared to traditional experiments. We feel that these findings have important implications for 'safety-by-design' in complex infrastructural structures.
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http://www.ncbi.nlm.nih.gov/pmc/articles/PMC4891397 | PMC |
http://dx.doi.org/10.3758/s13428-015-0604-1 | DOI Listing |
Nurse Educ Today
December 2024
Eskişehir Osmangazi University, Faculty of Health Sciences, Midwifery Department, Meşelik Campus, Eskişehir, Turkey.
Background: The skills required to safely manage vaginal breech birth are declining among healthcare professionals, while midwifery students have limited practice opportunities due to its rarity. Innovative techniques, such as simulation and gamification, have the potential to enhance the acquisition of these essential skills.
Aim: This study has two aims.
Anat Sci Educ
January 2025
ToNIC, Toulouse NeuroImaging Center, INSERM, UPS, ENVT, Université de Toulouse, Toulouse, France.
Anatomy plays a key role in veterinary training, and alternatives to traditional teaching methods, such as game-based learning and escape rooms, are emerging as innovative and effective methods. However, the effectiveness of these approaches, particularly in areas such as veterinary anatomy, remains under-researched. The aim of this study was to evaluate the effectiveness of a digital escape room in teaching veterinary anatomy to first-year students at the Toulouse Veterinary School.
View Article and Find Full Text PDFFront Psychol
November 2024
Department of Humanities, University of Naples Federico II, Naples, Italy.
Introduction: In today's dynamic landscape, navigating career paths in the midst of economic, societal, and technological changes has become increasingly challenging. The developmental psychology studies (see the career construction theory framework) and European educational standards consistently support the crucial role of teachers in supporting students' career choices. However, teachers do not seem to be trained for this role, and the NEFELE project aims to fill this gap.
View Article and Find Full Text PDFNurse Educ Pract
January 2025
Department of Computer Engineering, Faculty of Engineering, Ege University, Izmir 35100, Turkey. Electronic address:
Aim: This study aims to determine the efficiency of game-based learning in nursing students' IMI skills training.
Background: Today, with the unstoppable development of digital technologies, the skills required by modern health services and the needs of nursing students have changed. For this reason, new teaching methods have been researched instead of traditional methods.
J Nurs Res
December 2024
PhD, Chair Professor, Department of Long-Term Care, Asia University, Taiwan, ROC.
Background: Approximately 50% of residents living in institutions have insufficient fluid intake, and 20%-30% experience dehydration. Implementing strategies that effectively increase fluid intake is crucial to preventing dehydration-related complications and reducing complications and comorbidities in this population.
Purpose: This study was designed to explore the effects on fluid intake and hydration status of a hydration game-based learning program in institutional residents.
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