Humans regularly help strangers, even when interactions are apparently unobserved and unlikely to be repeated. Such situations have been simulated in the laboratory using anonymous one-shot games (e.g., prisoner's dilemma) where the payoff matrices used make helping biologically altruistic. As in real-life, participants often cooperate in the lab in these one-shot games with non-relatives, despite that fact that helping is under negative selection under these circumstances. Two broad explanations for such behavior prevail. The "big mistake" or "mismatch" theorists argue that behavior is constrained by psychological mechanisms that evolved predominantly in the context of repeated interactions with known individuals. In contrast, the cultural group selection theorists posit that humans have been selected to cooperate in anonymous one-shot interactions due to strong between-group competition, which creates interdependence among in-group members. We present these two hypotheses before discussing alternative routes by which humans could increase their direct fitness by cooperating with strangers under natural conditions. In doing so, we explain why the standard lab games do not capture real-life in various important aspects. First, asymmetries in the cost of perceptual errors regarding the context of the interaction (one-shot vs. repeated; anonymous vs. public) might have selected for strategies that minimize the chance of making costly behavioral errors. Second, helping strangers might be a successful strategy for identifying other cooperative individuals in the population, where partner choice can turn strangers into interaction partners. Third, in contrast to the assumptions of the prisoner's dilemma model, it is possible that benefits of cooperation follow a non-linear function of investment. Non-linear benefits result in negative frequency dependence even in one-shot games. Finally, in many real-world situations individuals are able to parcel investments such that a one-shot interaction is turned into a repeated game of many decisions.
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http://dx.doi.org/10.3389/fnbeh.2015.00039 | DOI Listing |
R Soc Open Sci
June 2024
Atkinson School of Management, Willamette University, Salem, OR, 97301, USA.
Theoretical models suggest a relationship between cooperation and the prime numbers. In environments where agents play multiple one-shot prisoner's dilemma games per generation, cooperators evolve to fixation more frequently when cooperating on a cyclical schedule with a prime-number period length. This finding parrots classic predator-prey models showing selection for prime-number prey life cycles.
View Article and Find Full Text PDFSci Rep
April 2024
Section Social Neuroscience, Department of General Psychiatry, Heidelberg University, Heidelberg, Germany.
Social decisions are influenced by a person's social preferences. High psychopathy is defined by antisocial behaviour, but the relationship between psychopathy and social preferences remains unclear. In this study, we used a battery of economic games to study social decision-making and social preferences in relation to psychopathy in a sample of 35 male prison inmates, who were arrested for sexual and severe violent offenses (mean age = 39 years).
View Article and Find Full Text PDFSci Rep
November 2023
School of Psychological Sciences, University of Haifa, Haifa, Israel.
By assuring aversive actions are followed by similarly aversive reactions, legislators of antiquity aimed to reduce belligerence and aggression. In the present study we show how similarity perceptions drive cooperation and confrontation across several strategic decision types. Examining the choices made in three one-shot symmetric conflict games: the prisoner's dilemma, the chicken, and the battle of the sexes, we show how a short encounter with a stranger accounts for the formation of subjective similarity perceptions, which together with the expected payoffs of the game determine the choice of the preferred alternative.
View Article and Find Full Text PDFJ Theor Biol
January 2024
School of Statistics and Mathematics, Yunnan University of Finance and Economics, Kunming 650221, China. Electronic address:
While prosocial exclusion has been proposed as a mechanism to maintain cooperation in one-shot social dilemma games, the evolution of prosocial peer exclusion in response to the threat of antisocial peer exclusion, particularly in structured populations, remains insufficiently understood. In this study, we employ an extended spatial public goods game to investigate the evolution of prosocial peer exclusion and its impact on cooperation in the presence of both prosocial and antisocial peer exclusion. Our model encompasses four primary strategies: traditional cooperation and defection, prosocial peer exclusion targeting defectors, and antisocial peer exclusion targeting cooperators.
View Article and Find Full Text PDFiScience
November 2023
School of Artificial Intelligence, Optics and Electronics (iOPEN), Northwestern Polytechnical University, Xi'an 710072, China.
Cooperative AI has shown its effectiveness in solving the conundrum of cooperation. Understanding how cooperation emerges in human-agent hybrid populations is a topic of significant interest, particularly in the realm of evolutionary game theory. In this article, we scrutinize how cooperative and defective Autonomous Agents (AAs) influence human cooperation in social dilemma games with a one-shot setting.
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