Since the development of educational television in the 1960s, there has been a growing interest in incorporating features of entertainment in informal and formal education. Reviewing the literature on edutainment and games, we will discuss the limits of the current state of research and propose research questions investigating broad issues linked to the adoption of games for education.
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http://dx.doi.org/10.1002/cad.20082 | DOI Listing |
Rev Bras Med Trab
April 2023
Graduação em Farmácia, Universidade Federal de Sergipe - Campus Lagarto, Lagarto, SE, Brazil.
Introduction: Edutainment can be used as a tool to promote health education.
Objectives: To develop an activity from edutainment focusing on occupational health.
Methods: A descriptive study based on literature review and game development through the following steps: research, development, construction, and final product.
Sensors (Basel)
July 2022
Computational Sciences and Engineering Area, Centro Universitario de los Valles, Universidad de Guadalajara, Carretera Guadalajara Km 45.5, Ameca 46600, Jalisco, Mexico.
Industry 4.0 involves various areas of engineering such as advanced robotics, Internet of Things, simulation, and augmented reality, which are focused on the development of smart factories. The present work presents the design and application of the methodology for the development of augmented reality applications (MeDARA) using a concrete, pictorial, and abstract approach with the intention of promoting the knowledge, skills, and attitudes of the students within the conceptual framework of educational mechatronics (EMCF).
View Article and Find Full Text PDFBackground: Digital games-based learning is a method of using digital games to impart knowledge. Virtual reality (VR) programs are a practical application of this method. Due to demographic changes, the nursing profession will become increasingly important.
View Article and Find Full Text PDFFront Bioeng Biotechnol
May 2021
Cancer Research @ UCC, University College Cork, Cork, Ireland.
Proteins mediate and perform various fundamental functions of life. This versatility of protein function is an attribute of its 3D structure. In recent years, our understanding of protein 3D structure has been complemented with advances in computational and mathematical tools for protein modelling and protein design.
View Article and Find Full Text PDFJ Oral Biol Craniofac Res
July 2020
Babu Banarasi Das College of Dental Sciences, Lucknow, 226028, U.P, India.
Background And Objectives: Entertainment-education an emerging new concept has garnered light from many educators and researchers. The study expounds on incorporation of edutainment in dental curriculum, using animations, and games. The review is an expositor of the designs of educational tools devised, the advantages, limitations and students perception towards the unconventional pedagogy technique.
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