A model of face selection in viewing video stories.

Sci Rep

1] Department of Neurophysiology, Graduate School of Medicine, Juntendo University, Bunkyo, Tokyo, 113-8421, JAPAN [2] Dynamic Brain Network Laboratory, Graduate School of Frontier Biosciences, Osaka University, Suita, Osaka, 565-0871, JAPAN [3] Department of Brain Physiology, Graduate School of Medicine, Osaka University, Suita, Osaka, 565-0871, JAPAN [4] Center for Information and Neural Networks (CiNet), National Institute of Information and Communications Technology, and Osaka University, Suita, Osaka, 565-0871, JAPAN.

Published: January 2015

When typical adults watch TV programs, they show surprisingly stereo-typed gaze behaviours, as indicated by the almost simultaneous shifts of their gazes from one face to another. However, a standard saliency model based on low-level physical features alone failed to explain such typical gaze behaviours. To find rules that explain the typical gaze behaviours, we examined temporo-spatial gaze patterns in adults while they viewed video clips with human characters that were played with or without sound, and in the forward or reverse direction. We here show the following: 1) the "peak" face scanpath, which followed the face that attracted the largest number of views but ignored other objects in the scene, still retained the key features of actual scanpaths, 2) gaze behaviours remained unchanged whether the sound was provided or not, 3) the gaze behaviours were sensitive to time reversal, and 4) nearly 60% of the variance of gaze behaviours was explained by the face saliency that was defined as a function of its size, novelty, head movements, and mouth movements. These results suggest that humans share a face-oriented network that integrates several visual features of multiple faces, and directs our eyes to the most salient face at each moment.

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http://www.ncbi.nlm.nih.gov/pmc/articles/PMC4297980PMC
http://dx.doi.org/10.1038/srep07666DOI Listing

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